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New entity trigger_bomb_reset
#796
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New entity trigger_bomb_reset
#796
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Hi. This will block the bmb stuck on mirage in t spawn and nuke under the t spawn truck? @wopox1337 |
You need to create a pack of maps, with the addition of these entities. (or create them with AMXModX plugins). Yes, this is created for this purpose. |
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@wopox1337 Oki, ty. |
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This reverts commit 5dec3ba.
* Init * Implementation * Add `trigger_bomb_reset` to `.fgd` * Set CC4 position on CC4::AttachToPlayer() * move to `addons/trigger_bomb_reset` * rename method & member * CTriggerBombReset: Add `SetUse()`
This reverts commit 5dec3ba.
Description: https://developer.valvesoftware.com/wiki/Trigger_bomb_reset
trigger_bomb_reset;trigger_bomb_resetto.fgd.Video:

https://youtu.be/RqTGX3efPZE
Test map:
35_hp2 (trigger_bomb_reset).zip