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Dev Test: Buoyancy + Density + Buoyancy: Basics 1.2.0-dev.4 #1136
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QA:dev-test
Dev test before an RC
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samreid
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Dev Test: Buoyancy + Density + Buoyancy: Basics {{VERSION}}
Dev Test: Buoyancy + Density + Buoyancy: Basics 1.2.0-dev.4
Aug 22, 2024
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I recommend an issue and we should investigate, thanks! |
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QA is done |
Great discoveries @Nancy-Salpepi @KatieWoe @Ashton-Morris @JaronDroder @Matthew-Moore240 and anyone else that helped. I confirmed that the remaining open issues are tracked on the project board, so we will continue there, closing. |
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Dev Test
Mentions: @DianaTavares @kathy-phet @KatieWoe @Nancy-Salpepi @zepumph @samreid @arouinfar
Simulation links
Buoyancy
Buoyancy: Basics
Density
Test Matrix
Please include all (non-screen reader) feature testing in these records if applicable.
For Buoyancy
Light testing, or optionally skip if time crunch:
If PhET-iO is being tested:
For Buoyancy Basics
Light testing, or optionally skip if time crunch:
If PhET-iO is being tested:
For Density
Light testing, or optionally skip if time crunch:
If PhET-iO is being tested:
Features included
SonificationDescriptionVoicingFocus and Special Instructions
We had a preliminary dev test a few months ago that found a lot of issues. The simulation is now in a much better state
and we are hopeful to address issues discovered in this dev test and move directly into RC.1. So this should be a thorough
test of all 10 screens across the 3 simulations.
Earlier versions indicated some crashing behavior during fuzzing on iPad, so we would like to request iPad testing and
see how frequently it crashes under manual usage.
We also recommend testing on iPhone to check the behavior, usage and potential crashing behavior.
Also, please test using the keyboard grab/drag interaction for blocks.
Issues to Verify
These issues should have the "status:ready-for-review" label. Unless an issue says to close after verifying, assign the
issue back to the developer.
For QA...
General features
What to Test
PhET-iO features
What to Test
sure the simulation loads without crashing or throwing errors.
Accessibility features
What to Test
Specific instructions can be found above.
Make sure the accessibility (a11y) feature that is being tested doesn't negatively affect the sim in any way. Here is
a list of features that may be supported in this test:
Test all possible forms of input.
Screen Readers
This sim may support screen readers. If you are unfamiliar with screen readers, please ask Katie to introduce you to
screen readers. If you simply need a refresher on screen readers, please consult the
QA Book, which should have all of the information
you need as well as a link to a screen reader tutorial made by Jesse. Otherwise, look over the a11y view before opening
the simulation. Once you've done that, open the simulation and make sure alerts and descriptions work as intended.
Platforms and Screen Readers to Be Tested
Critical Screen Reader Information
We are tracking known screen reader bugs in
here. If you find a screen reader bug,
please check it against this list.
Keyboard Navigation
This sim supports keyboard navigation. Please make sure it works as intended on all platforms by itself and with a
screen reader.
Magnification
This sim supports magnification with pinch and drag gestures on touch screens, keyboard shortcuts, and mouse/wheel
controls. Please test magnfication and make sure it is working as intended and well with the use cases of the
simulation. Due to the way screen readers handle user input, magnification is NOT expected to work while using a screen
reader so there is no need to test this case.
FAQs for QA Members
There are multiple tests in this issue... Which test should I do first?
Test in order! Test the first thing first, the second thing second, and so on.
How should I format my issue?
Here's a template for making issues:
Who should I assign?
We typically assign the developer who opened the issue in the QA repository.
My question isn't in here... What should I do?
You should:
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