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Set transceiver's stream_ids. #175

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merged 1 commit into from
Sep 6, 2019

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@jianjunz jianjunz commented Sep 6, 2019

If this member is not set, remote side will not associate track to stream.

If this member is not set, remote side will not associate track to
stream.
@jianjunz jianjunz requested a review from taste1981 September 6, 2019 11:05
@jianjunz jianjunz requested a review from HuaChunbo as a code owner September 6, 2019 11:05
@taste1981 taste1981 merged commit c4bdda0 into open-webrtc-toolkit:76 Sep 6, 2019
@jianjunz jianjunz deleted the stream-ids branch September 6, 2019 23:40
taste1981 pushed a commit that referenced this pull request Oct 8, 2019
* Build OWT with libwebrtc M76. (#143)

* Update DEPS for WebRTC M76.

* Build OWT with libwebrtc M76.

Most custom features are disabled. It will be re-enabled in C++ SDK in following
PRs. Custom audio/video input/output may be removed from Android and iOS SDK.
Recommended way to use these kinds of features on Android and iOS is
implementing your own video source, encoder, decoder by inheriting WebRTC
classes. OWT will provide some APIs to work with custom WebRTC components.

An example of these APIs would be
`initWithMediaStream:(RTCMediaStream*)mediaStream source:
(OWTStreamSourceInfo*)source`. As the RTCMediaStream is created by app, it has
more control on the stream created, e.g.: switching media source during the
call.

* Enable windows SDK build on M76 (#158)

* Enable customized input and local camera input (#159)

* Enable windows SDK build on M76

* Disable rtc_use_h264 so that to avoid ffmpeg build.

- enumerate supported h264 profiles explicitly.
- seperate camera capture source from webrtc stack
- update gn args for build-win.py to not use clang for build.
- update gn args to set rtc_use_h264 to false

* Fix encoded h.264 publish issue (#160)

* Enable windows SDK build on M76

* Disable rtc_use_h264 so that to avoid ffmpeg build.

- enumerate supported h264 profiles explicitly.
- seperate camera capture source from webrtc stack
- update gn args for build-win.py to not use clang for build.
- update gn args to set rtc_use_h264 to false

* Fix encoded h264 publish issue

* Enable building with rtc_use_h265 set to true (#161)

Enable build with rtc_use_h265 enabled

* Remove taskqueuefactory from p2p client header file (#162)

Remove taskqueuefactory from p2pclient header

* Fix issue #165: SDK crashes on failed local stream creation. (#166)

Also updated DEPS to use latest 76-sdk.

* Simulcast suppoort for Windows. Also enable build with openssl. (#168)

* Add AudioPlayerInterface for Windows SDK (#169)

* Correct the path for two Objective-C headers. (#170)

* Issue 43: publish without options crashes (#173)

* Set transceiver's stream_ids. (#175)

If this member is not set, remote side will not associate track to
stream.

* Fix pub failure when audio is present

* Add enable_iterator_debugging flag for debug mode to fix debug application link error. (#176)

* Fix issue #177: windows client crash of destruction of video stream (#184)

* Fix undefined symbols error for iOS. (#174)

Some features are only available on Windows and Linux.

* Fix SDP failure if hardware acceleration is not turned on (#183)

* Remove owt_rebase_m63 flag. (#191)

* Fix BDBA issue on libjpeg_turbo
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