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26 changes: 9 additions & 17 deletions apps/isaaclab.python.headless.rendering.kit
Original file line number Diff line number Diff line change
Expand Up @@ -47,26 +47,11 @@ rtx.translucency.enabled = false
rtx.reflections.enabled = false
rtx.indirectDiffuse.enabled = false
rtx-transient.dlssg.enabled = false
rtx.directLighting.sampledLighting.enabled = true
rtx.directLighting.sampledLighting.samplesPerPixel = 1
rtx.sceneDb.ambientLightIntensity = 1.0
# rtx.shadows.enabled = false

# Optimized denoiser flags for better rendering performance
rtx-transient.dldenoiser.enabled = false
rtx.indirectDiffuse.denoiser.enabled = false
rtx.directLighting.sampledLighting.denoisingTechnique = 0
rtx.reflections.denoiser.enabled = false

# this approximate dome lighting, almost like an ambient light
# for better lighting, enable ambient occlusion at a small cost
rtx.domeLight.upperLowerStrategy=4
rtx.directLighting.sampledLighting.enabled = false
rtx.ambientOcclusion.enabled = false
rtx.ambientOcclusion.denoiserMode = 0
rtx.raytracing.subpixel.mode=1
rtx.raytracing.cached.enabled = false
# Set the DLSS model
rtx.post.dlss.execMode = 2 # can be 0 (Performance), 1 (Balanced), 2 (Quality), or 3 (Auto)

# Avoids replicator warning
rtx.pathtracing.maxSamplesPerLaunch = 1000000
# Avoids silent trimming of tiles
Expand All @@ -75,6 +60,13 @@ rtx.viewTile.limit = 1000000
# Disable present thread to improve performance
exts."omni.renderer.core".present.enabled=false

# Disabling these settings reduces renderer VRAM usage and improves rendering performance, but at some quality cost
rtx.raytracing.cached.enabled = false
rtx.ambientOcclusion.enabled = false

# Set the DLSS model
rtx.post.dlss.execMode = 0 # can be 0 (Performance), 1 (Balanced), 2 (Quality), or 3 (Auto)

# Avoids unnecessary GPU context initialization
renderer.multiGpu.maxGpuCount=1

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26 changes: 9 additions & 17 deletions apps/isaaclab.python.rendering.kit
Original file line number Diff line number Diff line change
Expand Up @@ -48,26 +48,11 @@ rtx.translucency.enabled = false
rtx.reflections.enabled = false
rtx.indirectDiffuse.enabled = false
rtx-transient.dlssg.enabled = false
rtx.directLighting.sampledLighting.enabled = true
rtx.directLighting.sampledLighting.samplesPerPixel = 1
rtx.sceneDb.ambientLightIntensity = 1.0
# rtx.shadows.enabled = false

# Optimized denoiser flags for better rendering performance
rtx-transient.dldenoiser.enabled = false
rtx.indirectDiffuse.denoiser.enabled = false
rtx.directLighting.sampledLighting.denoisingTechnique = 0
rtx.reflections.denoiser.enabled = false

# this approximate dome lighting, almost like an ambient light
# for better lighting, enable ambient occlusion at a small cost
rtx.domeLight.upperLowerStrategy=4
rtx.directLighting.sampledLighting.enabled = false
rtx.ambientOcclusion.enabled = false
rtx.ambientOcclusion.denoiserMode = 0
rtx.raytracing.subpixel.mode=1
rtx.raytracing.cached.enabled = false
# Set the DLSS model
rtx.post.dlss.execMode = 2 # can be 0 (Performance), 1 (Balanced), 2 (Quality), or 3 (Auto)

# Avoids replicator warning
rtx.pathtracing.maxSamplesPerLaunch = 1000000
# Avoids silent trimming of tiles
Expand All @@ -76,6 +61,13 @@ rtx.viewTile.limit = 1000000
# Disable present thread to improve performance
exts."omni.renderer.core".present.enabled=false

# Disabling these settings reduces renderer VRAM usage and improves rendering performance, but at some quality cost
rtx.raytracing.cached.enabled = false
rtx.ambientOcclusion.enabled = false

# Set the DLSS model
rtx.post.dlss.execMode = 0 # can be 0 (Performance), 1 (Balanced), 2 (Quality), or 3 (Auto)

# Avoids unnecessary GPU context initialization
renderer.multiGpu.maxGpuCount=1

Expand Down