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计算voxel_loc的时候似乎有个小bug #427

@seven12767

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@seven12767

for (int j = 0; j < 3; j++)
{
loc_xyz[j] = floor(pt_w[j] / voxel_size);
if (loc_xyz[j] < 0) { loc_xyz[j] -= 1.0; }
}
计算视觉体素的时候,这里加了floor,应该就不用减1了;原代码里,有些加了floor,有些没加,没加的时候是对的;(另外,vio里的voxel_size,每个函数都是单独定义的,更新参考图块的函数直接用的0.5,如果在config里改了,vio就没法一一对应了。) @xuankuzcr

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