-
-
Notifications
You must be signed in to change notification settings - Fork 23.8k
Allow to select multiple remote nodes at runtime #99680
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Conversation
c158225 to
c618297
Compare
|
I want some feedback on how to handle limiting selection of too many nodes, because that carries the risk of encoding of the data failing and no selection occurring.
|
|
Maybe hard limit with warning? |
|
@KoBeWi Missed your message, sorry. It depends on the data size of the objects. On my end for example, selecting more than 30 |
|
So limit it to 20-25, if someone tries to select more nodes pop a warning toaster. The limit can be configurable in editor settings. Personally I rarely select more than 5 nodes; most often it's to move them in the scene, which is not something you can do in Remote tree. |
951b19b to
6b1a4d2
Compare
|
The selection limit has been implemented. |
6b1a4d2 to
2fce8f1
Compare
e0b563d to
6dbd7ac
Compare
|
@AeioMuch Should be fixed now. |
It works fine now 👍, but there's is still a small issue remaining : while using the drop down menu of recently edited object will properly reselect the correct node(s) in the remote scene tree, using the backward and forward arrows will not reselect them, only update the inspector. |
6dbd7ac to
2136a4b
Compare
|
@AeioMuch Try again. |
Fixed! Well done 😀 |
e8c03c2 to
9062df2
Compare
9062df2 to
5e66b74
Compare
5e66b74 to
a9d46bb
Compare
a9d46bb to
5c66129
Compare
|
Thanks! |
Closes #93628.
Screencast_20241125_111648.webm
Features Implemented
MultiNodeEditworks.Node2D/ControlandNode3Dnodes.Sponsored By: 🐺 Lone Wolf Technology / 🍀 W4 Games.