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Metadata values are not reflected in the remote inspector and cannot be edited (since at least 4.5dev1) #107428

@Tattomoosa

Description

@Tattomoosa

Tested versions

  • Reproducible in: 4.5.dev1, 4.5.dev4 4.5.dev5
  • Not reproducible in: 4.4.1.stable (Although there is still odd behavior, metadata values display twice)

System information

Mac OS 15.3.1

Issue description

Metadata values on nodes aren't reflected in the remote scene tree, they just show their default values. They also can't be set, but flicker like they're trying to be. New metadata values can be added, and will show separately and can be removed, but still can't be edited.

Steps to reproduce

Add a metadata value to a node and set it to anything other than it's default value. Easiest with a bool, add it and set it to true, then see that it's false in the remote inspector, but still true if evaluated in-game. Noticed it with an array, haven't done excessive testing to see if it affects every value type.

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Minimal reproduction project (MRP)

remote_metadata.zip

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