-
-
Notifications
You must be signed in to change notification settings - Fork 3.2k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Update 04.mob_scene.rst #8978
Update 04.mob_scene.rst #8978
Conversation
Sorry, first time I try anything like this! I just clicked the "Edit on GitHub" link in docs and followed the prompts, so I'm sure there's a lot wrong with it. I tried to fix it, but I think I broke the pull request. There's a bunch of merge conflicts now. If the branch/pull request is still salvageable, then I'd love some help fixing it. If not I'll delete it and try again from scratch, using your links to guide me :) |
You can follow the instructions above that explains how to do this (check the second link), or you can create a new PR, I can't help with rebasing this one right now as I'm not by my computer |
Removed an unnecessary instruction
6cb50e4
to
cd48dd0
Compare
There resolved it for you :) |
Thanks a lot, you're a godsend! I'll make sure I'm going in less blind next time. Love the Moomin profile pic, btw, reminds me of my childhood! :) |
Thank you! Same here, grew up on those books |
Thanks! And congrats on your first merged PR! |
Thank you! Feels exciting, hopefully not the last! :) |
Cherry-picked to 4.2 in #9647. |
Removed an unnecessary instruction. The tutorial calls for the user to return to the 3D viewport to select the VisibleOnScreenNotifier3D and connect its screen_exited signal to the mob script. It then says this will return you to the script. Since these actions happen in the scene dock and inspector dock, there is no need to change from Script mode to 3D mode in the viewport.