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Merge pull request #8978 from MarsAstro/patch-1
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Update 04.mob_scene.rst
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skyace65 authored Feb 18, 2024
2 parents 3898c7e + cd48dd0 commit a20f86c
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5 changes: 1 addition & 4 deletions getting_started/first_3d_game/04.mob_scene.rst
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Expand Up @@ -216,9 +216,6 @@ Leaving the screen
We still have to destroy the mobs when they leave the screen. To do so, we'll
connect our :ref:`VisibleOnScreenNotifier3D <class_VisibleOnScreenNotifier3D>` node's ``screen_exited`` signal to the ``Mob``.

Head back to the 3D viewport by clicking on the *3D* label at the top of the
editor. You can also press :kbd:`Ctrl + F2` (:kbd:`Alt + 2` on macOS).

|image8|

Select the :ref:`VisibleOnScreenNotifier3D <class_VisibleOnScreenNotifier3D>` node and on the right side of the interface,
Expand All @@ -230,7 +227,7 @@ Connect the signal to the ``Mob``

|image10|

This will take you back to the script editor and add a new function for you,
This will add a new function for you in your mob script,
``_on_visible_on_screen_notifier_3d_screen_exited()``. From it, call the ``queue_free()``
method. This function destroys the instance it's called on.

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