Support async versions of tools::load() and tools::try_load()#1601
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API docs are being generated and will be shortly available at: https://godot-rust.github.io/docs/gdext/pr-1601 |
Bromeon
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May 15, 2026
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| save(&resource, &res_path); | ||
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| // TODO(v0.6): suppress "ERROR" print in API itself. |
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yes it has the same error print as the existing try_load.
tools::load() and tools::try_load()
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Bromeon
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May 19, 2026
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Async versions of
tools::loadandtools::try_loadthat abstract away the complexities and pitfalls ofResourceLoaded::load_threaded_request.The implementation depends on a
SceneTreemain loop. It could be expanded to make the main loop replaceable, but this would increase the complexity for the average user, while someone who uses their own main loop should be able to replicate these functions themselves.