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Trying to do cargo build --target i686-pc-windows-msvc
fails to build. It is possible to go in and get it to manually compile by editing godt-ffi/src/opaque.rs
to have an align(4)
instead of 8
, and the OpaqueObject
in godot-ffi/src/gen/central.rs
from 8uszie
to 4usize
(you need to wait until after you see the fail build for that, because of codegen). Likely there are other things in that need to be updated as well, but at a minimum that will successfully cause it compile. I wasn't able to figure out where that codegen is actually happening. After editing those two things, the creeps example will start and run, but appears to crash on the anim_names.to_vec()
in the rust/src/mob.rs