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StickmanSliding Public
Hyper-casual endless runner inspired by Cube Surfer, featuring a physics-based cube stacking mechanic
C# UpdatedMar 23, 2025 -
ToonShooterPrototype Public
Third-person shooter game with raycast mechanics, enemies AI, inventory system for different weapons, player score saving system, and UI
C# UpdatedFeb 18, 2025 -
CannonShootingPrototype Public
Custom physics-driven cannon shooter with deformed bullets models, trajectory control, ricochets, wall traces, explosions, camera shaking, cannon recoil, and no use of Rigidbody, Physics.Simulate, …
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BlockBreaker Public
Hyper-casual path-clearing game where you shrink a ball to grow projectiles and shoot to destroy obstacles and reach the target behind them
C# UpdatedNov 20, 2024 -
HillClimbRacingPrototype Public
2D two-button game featuring basic Hill Climb mechanics, where you control a sprite's tilt and movement on a scrolling track according to the laws of gravity
C# UpdatedNov 9, 2024 -
RaymarchedBoundingVolumes Public
Collection of Unity packages designed to enhance the visualization and manipulation of complex geometries through raymarching techniques
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Vector4CompactDrawer Public
Compact custom Vector4 property drawer for Unity
C# MIT License UpdatedSep 21, 2024 -
Testing the performance of ray marching using different rendering spaces
C# UpdatedJul 26, 2024 -
Visualization of the performance metrics gathered in Unity using the Performance Testing Extension
Python UpdatedJul 25, 2024 -
AutonomousParking Public
Simulation of car parking in different parking lots using Unity ML-Agents
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Roguelike Public
Turn-based tile-based roguelike game based on procedurally generated maps with 2-bit colour style
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Quoridor Public
Console implementation of Quoridor, a two-player strategy board game with pawn movement, wall placement, and AI support
C# UpdatedJun 8, 2023 -
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LaboratoryWorksOOP Public
Exploring the basics of object-oriented programming
C# UpdatedJun 8, 2023 -
CollectMoreFood Public
Twist on the classic food collection game, where you move falling food into a basket instead of controlling the basket itself
ShaderLab UpdatedJun 6, 2023 -
WizardSpells Public
Implementation of the movement and jumping of the player in a 3D environment, which is an early stage of something more
C# UpdatedFeb 6, 2023 -
GravityBallTestCI Public
Testing continuous integration (CI) on the game Gravity Ball (v0.8.0; https://github.com/yuradanyliuk/GravityBall)
ShaderLab UpdatedDec 13, 2022 -
AStarPathfindingUnityPackage Public
Custom Unity package featuring an A-star pathfinding algorithm
C# MIT License UpdatedAug 6, 2022 -
Pathfinding Public
Implementation of pathfinding algorithms
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Hunter Public
Exploring steering behaviours and turning it into a hunting game
C# UpdatedMar 22, 2022 -
HowLongCanYouRun Public
Hyper-casual endless runner where you dodge or destroy obstacles using special shields and collect coins along the way
ShaderLab UpdatedFeb 28, 2022 -
SpherePlatformer Public
Classic platformer where you have to control a sphere and move through various obstacles to the finish line of the corresponding level
C# UpdatedFeb 26, 2022 -
GravityBall Public
Hyper-casual game made in a few hours, where you have to control the gravity of the ball so that it doesn't fly off the platforms
ShaderLab UpdatedFeb 22, 2022 -
SpaceSurvival Public
Classic collecting game where you try to keep the resources at the base from running out
C# UpdatedFeb 15, 2022 -
AgarioClient Public
Client that accepts player data and sends it to the server, receives messages from the server and displays the world of Agario, players, food, etc
ShaderLab UpdatedDec 9, 2021 -
AgarioServer Public
Server that receives actions from players, processes all the logic of the Agario game internally and redirects the appropriate events to clients
C# UpdatedDec 9, 2021 -
SimpleUsingAPI Public
External website API using by example https://rapidapi.com/Gramzivi/api/covid-19-data and simple script to create an http server using Node.js
JavaScript UpdatedMar 26, 2021 -
Basics-of-client-development Public
Exploring the basics of HTML, CSS and JS
HTML UpdatedDec 7, 2020