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docs: add first week & forest survival #3190

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RoyalFox2140 committed Sep 22, 2023
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58 changes: 37 additions & 21 deletions doc/src/content/docs/en/game/first_week.md
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title: first week
---

**In order to maximize your ability to learn and chances of survival, Evac shelter is recommended and expected**
:::tip

In order to maximize your ability to learn and chances of survival, Evac shelter is recommended and
expected.

:::

While daunting, the game is a lot easier than some might think. You can do a great deal to prepare yourself for combat, but remember the zombies always get tougher thanks to evolution. It only gets more dangerous.

## First steps

- Makeshift crowbar
- Cudgel (or other weapons)
- Clothes
### Makeshift crowbar

If you've started in the evac shelter, grab a rock outside and smash a locker and a bench. A makeshift crowbar will help you open doors quietly and just takes a pipe and a tool with hammering.

### Cudgel (or other weapons)

You need a good weapon, this is usually the cudgel in the early game. If you didn't start with a knife, you can always make a stone knife with no skills. the makeshift crowbar lacks the hit bonus the cudgel has, which is why I recommend it. Optionally you can get a wooden spear but it takes some character skills and a fire. A self bow and crude arrows is weak but is not a bad opener to combat, any damage helps.

### Clothes

You likely won't start with the perfect insulation from the weather, so you need to manage your temperature as slowdown penalties from the heat or cold will kill you quickly via slowing you down in combat. If its too hot this is easy you just take off layers. If it's too cold you'll need to craft what clothes you can or loot what you can but don't waste too much time on this. You'll likely find the clothes you need.

:::note
Expand All @@ -24,45 +31,54 @@ You want to minimize how many enemies you take on at once until you learn the ga

:::

# Going into town
## Going into town

* Tools
* Weapons
* Backpack
* Books
### Tools

You can't do anything without tools. Go for an anvil, metal sawing, wood sawing, welding, and soldering. The rest can be crafted fairly easily if you have to. The anvil is easy if you get a hacksaw or toolbox and a car for spare frames.

### Weapons

Guns will keep you safe from the zombies through the entire game, and looting a gunstore is the easiest way to get geared. Otherwise, better melee weapons. You want fast hitting melee weapons and ideally a good to hit bonus unless your combat skills high enough to not worry about hitting.

### Backpack

You can't carry anything without a backpack, tailoring is the easiest way to just make one, but otherwise keep looking for any non-encumbering container.

### Books

Books make the game a lot easier but are mainly needed for recipes. Find ones for medieval crafting, guns, electronics, chemistry, and skills that can't be trained with crafting such as speaking or computers.

# Cars
## Cars

### Finding one

* Finding one
* Welding
* Hacksaw
* Fuel
It's safe to say, you need to find a good car sooner rather than later. It will make the game a lot easier and you will carry more loot with you. Rather than finding a broken down one, go for high condition with relatively few destroyed parts. You may get lucky and find one fully functional. You can find cars anywhere there is roads. You'll get most of your tools from a mechanics garage or hardware store. Some homes may have garage tools.

It's safe to say, you need to find a good car sooner rather than later. It will make the game a lot easier and you will carry more loot with you. Rather than finding a broken down one, go for high condition with relatively few destroyed parts. You may get lucky and find one fully functional.
### Welding

You'll get most of your tools from a mechanics garage or hardware store. Some homes may have garage tools.
You can't do much with cars without a welder. Acetylene torches work for early game but look out for arc welders. An electric welder is the most important longterm solution, and attaching it to your car with a single solar panel provides unlimited welding potential. Weld before a break happens and you won't take meaningful car damage.

You can't do much with cars without a welder. An electric one is the most important longterm solution, and attaching it to your car with a single solar panel provides unlimited welding potential. Weld before a break happens and you won't take meaningful car damage.
### Hacksaw

Without a hacksaw you can't remove most parts. This means adding parts will be just as hard.

### Fuel

Without fuel you won't be going anywhere. Gas stations come to mind, but you can actually craft diesel with the right book and cooking level. You can also opt for a solar car but it won't go far and you need a lot of panels and the electric motors.

**Your first week was a success if you lived long enough to loot a gun store, find a working car, and have otherwise kept up with your survival needs.**

# Bonus Tasks
## Bonus Tasks

* Electric grid
* Helicopter
### Electric grid

If you made it this far you may want to set up a functioning electric grid at an evac shelter, or just install more things onto your car. The evac shelter has a mounted battery and solar panel it just needs an oven, electric forge, welder, soldering iron, etc. You can add wind turbines via a vehicle on the roof connected with a jumper cable connector for even more power.

Geting a helicopter isn't easy but if you stumble onto the parts you can install them on any vehicle. Gyrocopter is a fabrication 10 option.
### Helicopter

Geting a helicopter isn't easy but if you stumble onto the parts you can install them on any vehicle. Gyrocopter is a fabrication 10 option. Finding a crash means ripping apart any still functional parts and repairing it so it can be attached to a better vehicle.

### Being brave

There is a lot of more dangerous locations, monsters, and mods that add more dangerous locations and monsters. Labs, military bases, shipwrecks, mines, collapsed towers. You will want to explore, learn to take on more challenges. Remember that .50 BMG and being hit by a truck solves most enemy problems.
50 changes: 25 additions & 25 deletions doc/src/content/docs/en/game/forest_survival.md
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Expand Up @@ -5,12 +5,12 @@ Being the most difficult part of Cataclysm, surviving in the woods with nothing

**This guide ASSUMES you are not playing with mods that changes this too much, specifically changing foraging drops. You'll die if they removed trash from shrubs.**

# Day 1 requirements
## Day 1 requirements

* Fire drill (1 Survival) or any fire starting device
* Fire ring (20 rocks)
* A water source & cooking container
* Improvised shelter (2 survival) or sleep will be hard
- Fire drill (1 Survival) or any fire starting device
- Fire ring (20 rocks)
- A water source & cooking container
- Improvised shelter (2 survival) or sleep will be hard

The reason you need a fire is you can't see to craft at night, and the cold kills. You can't boil water without fire. You don't want to use fire without a fire ring, as it's incredibly annoying. Fires outside a container randomly stop and don't tell you how long they will last. You can break small boulders with long sticks. You can forage shrubs by activating them, and this will give you tons of litter and trash, including containers for liquids. You can find a glass/steel bottle or cans. Once you can boil and make fire you've survived short term.

Expand All @@ -20,14 +20,14 @@ An improvised shelter makes sleeping easier and only requires a digging stick, 2

## Natural resources

* Shrubs
* Food trees
* Berry bushes
* Fish
* Young trees
* Grass tiles
* Clay
* Cattails
- Shrubs
- Food trees
- Berry bushes
- Fish
- Young trees
- Grass tiles
- Clay
- Cattails

Shrubs can be foraged once per season for trash, the most valuable resource of the woods as it is your only source of steel. Depending on your season, in spring and summer you will be relying on berries for calories and possibly hydration but shrubs will give plenty of food later on. If you can get fish it will be an excellent source of calories. You'll need a river and a basic fishing rod.

Expand All @@ -37,13 +37,13 @@ Grass can be removed with a digging stick or shovel to give piles of straw, whic

Clay terrain must be extracted in the construction menu. It can rarely be found from digging a large pit. You will need lots of it so find a river bank.

# Week 1 requirements
## Week 1 requirements

* Food preservation
* Water storage
* Weapons
* Firewood
* Clothes
- Food preservation
- Water storage
- Weapons
- Firewood
- Clothes

To preserve food you need a charcoal kiln and smoking rack to smoke meat or dehydrate what you farm. You need cooking 2 so boil some water and cook the assorted food you find, this will likely come without training. The kiln is fabrication 3 and requires you to dig soil but you likely have some if you made an improvised shelter. Place wood in the kiln and light it, you'll get tons of charcoal once it'sd one.

Expand All @@ -55,12 +55,12 @@ Firewood is going to be from chopping trees into logs with a stone axe. You may

Clothes are going to be made from rags made of plant fibers. Get knitting needles.

# Longterm goals
## Longterm goals

* Shelter
* Working forge
* Vehicles
* Electronics
- Shelter
- Working forge
- Vehicles
- Electronics

Building a house is time consuming, painful, and not rewarding. If you choose to stay in the woods forever and not live in a pre-spawned structure or a car then you'll want to do it eventually. With a pickaxe you can live in the ground but otherwise you'll want to check a few of the walls and floors in the construction menu to see which kind of house to build. Log cabins are fairly sturdy and cheap but always at risk of fire. Mortar is not an obtainable item for you, so go with adobe mortar which limits you to stone walls or adobe brick.

Expand All @@ -70,4 +70,4 @@ Depending on your mapgen you'll either graduate to messing with real cars, or be

Electronics is specifically listed as long as you are playing with normal mapgen. If it doesn't spawn in your world you're out of luck. See normal gameplay for how to get started, but the jist is to deconstruct electronic furniture in town and make any low level craft you can to advance, such as flash lights and electric firestarters. If you get a solar panel, mounted battery and oven you'll be in a good position.

# That's about all you can do without going into the city.
## That's about all you can do without going into the city.