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docs: add first week & forest survival #3190

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rough draft
moved the docs to the recommended folder, first rough draft was created
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RoyalFox2140 committed Sep 22, 2023
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---
title: first week
---

**In order to maximize your ability to learn and chances of survival, Evac shelter is recommended and expected**

While daunting, the game is a lot easier than some might think. You can do a great deal to prepare yourself for combat, but remember the zombies always get tougher thanks to evolution. It only gets more dangerous.

# First steps

* Makeshift crowbar
* Cudgel (or other weapons)
* Clothes

If you've started in the evac shelter, grab a rock outside and smash a locker and a bench. A makeshift crowbar will help you open doors quietly and just takes a pipe and a tool with hammering.

You need a good weapon, this is usually the cudgel in the early game. If you didn't start with a knife, you can always make a stone knife with no skills. the makeshift crowbar lacks the hit bonus the cudgel has, which is why I recommend it. Optionally you can get a wooden spear but it takes some character skills and a fire. A self bow and crude arrows is weak but is not a bad opener to combat, any damage helps.

You likely won't start with the perfect insulation from the weather, so you need to manage your temperature as slowdown penalties from the heat or cold will kill you quickly via slowing you down in combat. If its too hot this is easy you just take off layers. If it's too cold you'll need to craft what clothes you can or loot what you can but don't waste too much time on this. You'll likely find the clothes you need.

**You want to minimize how many enemies you take on at once until you learn the game and the limits of your character, usually 1 enemy at a time is ideal**

# Going into town

* Tools
* Weapons
* Backpack
* Books

You can't do anything without tools. Go for an anvil, metal sawing, wood sawing, welding, and soldering. The rest can be crafted fairly easily if you have to. The anvil is easy if you get a hacksaw or toolbox and a car for spare frames.

Guns will keep you safe from the zombies through the entire game, and looting a gunstore is the easiest way to get geared. Otherwise, better melee weapons. You want fast hitting melee weapons and ideally a good to hit bonus unless your combat skills high enough to not worry about hitting.

You can't carry anything without a backpack, tailoring is the easiest way to just make one, but otherwise keep looking for any non-encumbering container.

Books make the game a lot easier but are mainly needed for recipes. Find ones for medieval crafting, guns, electronics, chemistry, and skills that can't be trained with crafting such as speaking or computers.

# Cars

* Finding one
* Welding
* Hacksaw
* Fuel

It's safe to say, you need to find a good car sooner rather than later. It will make the game a lot easier and you will carry more loot with you. Rather than finding a broken down one, go for high condition with relatively few destroyed parts. You may get lucky and find one fully functional.

You'll get most of your tools from a mechanics garage or hardware store. Some homes may have garage tools.

You can't do much with cars without a welder. An electric one is the most important longterm solution, and attaching it to your car with a single solar panel provides unlimited welding potential. Weld before a break happens and you won't take meaningful car damage.

Without a hacksaw you can't remove most parts. This means adding parts will be just as hard.

Without fuel you won't be going anywhere. Gas stations come to mind, but you can actually craft diesel with the right book and cooking level. You can also opt for a solar car but it won't go far and you need a lot of panels and the electric motors.

**Your first week was a success if you lived long enough to loot a gun store, find a working car, and have otherwise kept up with your survival needs.**

# Bonus Tasks

* Electric grid
* Helicopter

If you made it this far you may want to set up a functioning electric grid at an evac shelter, or just install more things onto your car. The evac shelter has a mounted battery and solar panel it just needs an oven, electric forge, welder, soldering iron, etc. You can add wind turbines via a vehicle on the roof connected with a jumper cable connector for even more power.

Geting a helicopter isn't easy but if you stumble onto the parts you can install them on any vehicle. Gyrocopter is a fabrication 10 option.
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---
title: forest survival
---
Being the most difficult part of Cataclysm, surviving in the woods with nothing is one of the most rewarding experiences. This guide will cover a tasklist that should keep you alive. Should you fall behind, continue the previous steps before moving onto the next day's tasks. The exception is day 1. Day 1 tasks are in order of severity.

**This guide ASSUMES you are not playing with mods that changes this too much, specifically changing foraging drops. You'll die if they removed trash from shrubs.**

# Day 1 requirements

* Fire drill (1 Survival) or any fire starting device
* Fire ring (20 rocks)
* A water source & cooking container
* Improvised shelter (2 survival) or sleep will be hard

The reason you need a fire is you can't see to craft at night, and the cold kills. You can't boil water without fire. You don't want to use fire without a fire ring, as it's incredibly annoying. Fires outside a container randomly stop and don't tell you how long they will last. You can break small boulders with long sticks. You can forage shrubs by activating them, and this will give you tons of litter and trash, including containers for liquids. You can find a glass/steel bottle or cans. Once you can boil and make fire you've survived short term.

Firewood is not an issue in the short term as you can burn any plant or wood, including long sticks from young trees. Two or three long sticks will make a good fire.

An improvised shelter makes sleeping easier and only requires a digging stick, 2 survival, and a lot of sticks and pine boughs. Place near a fire for temperature management.

## Natural resources

* Shrubs
* Food trees
* Berry bushes
* Fish
* Young trees
* Grass tiles
* Clay
* Cattails

Shrubs can be foraged once per season for trash, the most valuable resource of the woods as it is your only source of steel. Depending on your season, in spring and summer you will be relying on berries for calories and possibly hydration but shrubs will give plenty of food later on. If you can get fish it will be an excellent source of calories. You'll need a river and a basic fishing rod.

Young trees are how you get long sticks which you butcher into heavy sticks and then into splintered wood. Follow my first week guide for crafting tips, but in general it goes short cordage, stone knife, digging stick, wooden bead, wooden needle, stone adze, wooden clogs, stone shovel, stone axe. That will get you to survival of 4 and fabrication of 4.

Grass can be removed with a digging stick or shovel to give piles of straw, which can make cordage for your crafts, cattail plant fiber should be saved for making rags.

Clay terrain must be extracted in the construction menu. It can rarely be found from digging a large pit. You will need lots of it so find a river bank.

# Week 1 requirements

* Food preservation
* Water storage
* Weapons
* Firewood
* Clothes

To preserve food you need a charcoal kiln and smoking rack to smoke meat or dehydrate what you farm. You need cooking 2 so boil some water and cook the assorted food you find, this will likely come without training. The kiln is fabrication 3 and requires you to dig soil but you likely have some if you made an improvised shelter. Place wood in the kiln and light it, you'll get tons of charcoal once it'sd one.

Storing lots of water either requires foraging many containers or crafting a lot of clay containers. Your easiest option is clay pots but they can't be resealed. This means you can't carry them with you while full.

A wooden spear is your best early weapon, cudgels are practically free to make and better for when you can't use a reach attack. You can upgrade to a quarterstaff if you get leather, with a working forge there will be tons of better weapons to make so these are temporary.

Firewood is going to be from chopping trees into logs with a stone axe. You may want to save the food-bearing trees.

Clothes are going to be made from rags made of plant fibers. Get knitting needles.

# Longterm goals

* Shelter
* Working forge
* Vehicles
* Electronics

Building a house is time consuming, painful, and not rewarding. If you choose to stay in the woods forever and not live in a pre-spawned structure or a car then you'll want to do it eventually. With a pickaxe you can live in the ground but otherwise you'll want to check a few of the walls and floors in the construction menu to see which kind of house to build. Log cabins are fairly sturdy and cheap but always at risk of fire. Mortar is not an obtainable item for you, so go with adobe mortar which limits you to stone walls or adobe brick.

A forge is critical to get working. Building a rock forge and gaining charcoal from a kiln is easy. A clay crucible, metalworking chisel, metal tongs, and a hammer are all easy to make with the right requirements. An anvil is incredibly expensive. You'll be searching shrubs forever, if you're playing with the city still enabled you can smash a car into bits.

Depending on your mapgen you'll either graduate to messing with real cars, or be stuck with wooden carts and horse carriages. Starting a vehicle is done in the construction menu. A canoe is a good idea, wooden frames take nails and planks, most wooden vehicle parts just need wood and nails. You'll be grinding mechanics with wooden vehicle parts.

Electronics is specifically listed as long as you are playing with normal mapgen. If it doesn't spawn in your world you're out of luck. See normal gameplay for how to get started, but the jist is to deconstruct electronic furniture in town and make any low level craft you can to advance, such as flash lights and electric firestarters. If you get a solar panel, mounted battery and oven you'll be in a good position.

# That's about all you can do without going into the city.