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Python fisheye interface #811
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Original file line number | Diff line number | Diff line change |
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@@ -20,6 +20,8 @@ | |
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#include <gtsam/geometry/Cal3_S2.h> | ||
#include <gtsam/geometry/Cal3Bundler.h> | ||
#include <gtsam/geometry/Cal3Fisheye.h> | ||
#include <gtsam/geometry/Cal3Unified.h> | ||
#include <gtsam/geometry/CameraSet.h> | ||
#include <gtsam/geometry/PinholeCamera.h> | ||
#include <gtsam/geometry/Pose2.h> | ||
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@@ -499,6 +501,8 @@ TriangulationResult triangulateSafe(const CameraSet<CAMERA>& cameras, | |
// Vector of Cameras - used by the Python/MATLAB wrapper | ||
using CameraSetCal3Bundler = CameraSet<PinholeCamera<Cal3Bundler>>; | ||
using CameraSetCal3_S2 = CameraSet<PinholeCamera<Cal3_S2>>; | ||
using CameraSetCal3Fisheye = CameraSet<PinholeCamera<Cal3Fisheye>>; | ||
using CameraSetCal3Unified = CameraSet<PinholeCamera<Cal3Unified>>; | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Similar question. Maybe we should pare down and only list here what's absolutely required in triangulation. Caller can include. |
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} // \namespace gtsam | ||
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@@ -231,7 +231,7 @@ virtual class Value { | |
}; | ||
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#include <gtsam/base/GenericValue.h> | ||
template<T = {Vector, Matrix, gtsam::Point2, gtsam::Point3, gtsam::Rot2, gtsam::Rot3, gtsam::Pose2, gtsam::Pose3, gtsam::StereoPoint2, gtsam::Cal3_S2, gtsam::Cal3DS2, gtsam::Cal3Bundler, gtsam::EssentialMatrix, gtsam::CalibratedCamera, gtsam::imuBias::ConstantBias}> | ||
template<T = {Vector, Matrix, gtsam::Point2, gtsam::Point3, gtsam::Rot2, gtsam::Rot3, gtsam::Pose2, gtsam::Pose3, gtsam::StereoPoint2, gtsam::Cal3_S2, gtsam::Cal3DS2, gtsam::Cal3Bundler, gtsam::Cal3Fisheye, gtsam::Cal3Unified, gtsam::EssentialMatrix, gtsam::CalibratedCamera, gtsam::imuBias::ConstantBias}> | ||
virtual class GenericValue : gtsam::Value { | ||
void serializable() const; | ||
}; | ||
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@@ -911,6 +911,12 @@ virtual class Cal3Unified : gtsam::Cal3DS2_Base { | |
gtsam::Cal3Unified retract(Vector v) const; | ||
Vector localCoordinates(const gtsam::Cal3Unified& c) const; | ||
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// Action on Point2 | ||
// Note: the signature of this functions differ from the functions | ||
// with equal name in the base class. | ||
gtsam::Point2 calibrate(const gtsam::Point2& p) const; | ||
gtsam::Point2 uncalibrate(const gtsam::Point2& p) const; | ||
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// enabling serialization functionality | ||
void serialize() const; | ||
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@@ -978,6 +984,52 @@ class Cal3Bundler { | |
void pickle() const; | ||
}; | ||
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#include <gtsam/geometry/Cal3Fisheye.h> | ||
class Cal3Fisheye { | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. should this be a virtual class inheriting from a base class? There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Yeah this should technically inherit from |
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// Standard Constructors | ||
Cal3Fisheye(); | ||
Cal3Fisheye(double fx, double fy, double s, double u0, double v0, double k1, double k2, double k3, double k4); | ||
Cal3Fisheye(double fx, double fy, double s, double u0, double v0, double k1, double k2, double k3, double k4, double tol); | ||
Cal3Fisheye(Vector v); | ||
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// Testable | ||
void print(string s = "Cal3Fisheye") const; | ||
bool equals(const gtsam::Cal3Fisheye& rhs, double tol) const; | ||
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// Manifold | ||
static size_t Dim(); | ||
size_t dim() const; | ||
gtsam::Cal3Fisheye retract(Vector v) const; | ||
Vector localCoordinates(const gtsam::Cal3Fisheye& c) const; | ||
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// Action on Point2 | ||
gtsam::Point2 calibrate(const gtsam::Point2& p) const; | ||
gtsam::Point2 uncalibrate(const gtsam::Point2& p) const; | ||
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// Standard Interface | ||
double fx() const; | ||
double fy() const; | ||
double skew() const; | ||
double k1() const; | ||
double k2() const; | ||
double k3() const; | ||
double k4() const; | ||
double px() const; | ||
double py() const; | ||
gtsam::Point2 principalPoint() const; | ||
Vector vector() const; | ||
Vector k() const; | ||
Matrix K() const; | ||
Matrix inverse() const; | ||
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// enabling serialization functionality | ||
void serialize() const; | ||
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// enable pickling in python | ||
void pickle() const; | ||
}; | ||
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#include <gtsam/geometry/CalibratedCamera.h> | ||
class CalibratedCamera { | ||
// Standard Constructors and Named Constructors | ||
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@@ -1086,6 +1138,7 @@ typedef gtsam::PinholeCamera<gtsam::Cal3_S2> PinholeCameraCal3_S2; | |
typedef gtsam::PinholeCamera<gtsam::Cal3DS2> PinholeCameraCal3DS2; | ||
typedef gtsam::PinholeCamera<gtsam::Cal3Unified> PinholeCameraCal3Unified; | ||
typedef gtsam::PinholeCamera<gtsam::Cal3Bundler> PinholeCameraCal3Bundler; | ||
typedef gtsam::PinholeCamera<gtsam::Cal3Fisheye> PinholeCameraCal3Fisheye; | ||
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template<T> | ||
class CameraSet { | ||
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@@ -1146,7 +1199,13 @@ gtsam::Point3 triangulatePoint3(const gtsam::CameraSetCal3_S2& cameras, | |
gtsam::Point3 triangulatePoint3(const gtsam::CameraSetCal3Bundler& cameras, | ||
const gtsam::Point2Vector& measurements, double rank_tol, | ||
bool optimize); | ||
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gtsam::Point3 triangulatePoint3(const gtsam::CameraSetCal3Fisheye& cameras, | ||
const gtsam::Point2Vector& measurements, double rank_tol, | ||
bool optimize); | ||
gtsam::Point3 triangulatePoint3(const gtsam::CameraSetCal3Unified& cameras, | ||
const gtsam::Point2Vector& measurements, double rank_tol, | ||
bool optimize); | ||
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//************************************************************************* | ||
// Symbolic | ||
//************************************************************************* | ||
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@@ -2119,8 +2178,11 @@ class NonlinearFactorGraph { | |
template <T = {double, Vector, gtsam::Point2, gtsam::StereoPoint2, | ||
gtsam::Point3, gtsam::Rot2, gtsam::SO3, gtsam::SO4, | ||
gtsam::Rot3, gtsam::Pose2, gtsam::Pose3, gtsam::Cal3_S2, | ||
gtsam::Cal3Fisheye, gtsam::Cal3Unified, | ||
gtsam::CalibratedCamera, gtsam::PinholeCameraCal3_S2, | ||
gtsam::PinholeCamera<gtsam::Cal3Bundler>, | ||
gtsam::PinholeCameraCal3Bundler, | ||
gtsam::PinholeCameraCal3Fisheye, | ||
gtsam::PinholeCameraCal3Unified, | ||
gtsam::imuBias::ConstantBias}> | ||
void addPrior(size_t key, const T& prior, | ||
const gtsam::noiseModel::Base* noiseModel); | ||
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@@ -2253,9 +2315,13 @@ class Values { | |
void insert(size_t j, const gtsam::Cal3_S2& cal3_s2); | ||
void insert(size_t j, const gtsam::Cal3DS2& cal3ds2); | ||
void insert(size_t j, const gtsam::Cal3Bundler& cal3bundler); | ||
void insert(size_t j, const gtsam::Cal3Fisheye& cal3fisheye); | ||
void insert(size_t j, const gtsam::Cal3Unified& cal3unified); | ||
void insert(size_t j, const gtsam::EssentialMatrix& essential_matrix); | ||
void insert(size_t j, const gtsam::PinholeCameraCal3_S2& simple_camera); | ||
void insert(size_t j, const gtsam::PinholeCamera<gtsam::Cal3Bundler>& camera); | ||
void insert(size_t j, const gtsam::PinholeCameraCal3Bundler& camera); | ||
void insert(size_t j, const gtsam::PinholeCameraCal3Fisheye& camera); | ||
void insert(size_t j, const gtsam::PinholeCameraCal3Unified& camera); | ||
void insert(size_t j, const gtsam::imuBias::ConstantBias& constant_bias); | ||
void insert(size_t j, const gtsam::NavState& nav_state); | ||
void insert(size_t j, double c); | ||
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@@ -2273,9 +2339,13 @@ class Values { | |
void update(size_t j, const gtsam::Cal3_S2& cal3_s2); | ||
void update(size_t j, const gtsam::Cal3DS2& cal3ds2); | ||
void update(size_t j, const gtsam::Cal3Bundler& cal3bundler); | ||
void update(size_t j, const gtsam::Cal3Fisheye& cal3fisheye); | ||
void update(size_t j, const gtsam::Cal3Unified& cal3unified); | ||
void update(size_t j, const gtsam::EssentialMatrix& essential_matrix); | ||
void update(size_t j, const gtsam::PinholeCameraCal3_S2& simple_camera); | ||
void update(size_t j, const gtsam::PinholeCamera<gtsam::Cal3Bundler>& camera); | ||
void update(size_t j, const gtsam::PinholeCameraCal3Bundler& camera); | ||
void update(size_t j, const gtsam::PinholeCameraCal3Fisheye& camera); | ||
void update(size_t j, const gtsam::PinholeCameraCal3Unified& camera); | ||
void update(size_t j, const gtsam::imuBias::ConstantBias& constant_bias); | ||
void update(size_t j, const gtsam::NavState& nav_state); | ||
void update(size_t j, Vector vector); | ||
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@@ -2295,9 +2365,13 @@ class Values { | |
gtsam::Cal3_S2, | ||
gtsam::Cal3DS2, | ||
gtsam::Cal3Bundler, | ||
gtsam::Cal3Fisheye, | ||
gtsam::Cal3Unified, | ||
gtsam::EssentialMatrix, | ||
gtsam::PinholeCameraCal3_S2, | ||
gtsam::PinholeCamera<gtsam::Cal3Bundler>, | ||
gtsam::PinholeCameraCal3Bundler, | ||
gtsam::PinholeCameraCal3Fisheye, | ||
gtsam::PinholeCameraCal3Unified, | ||
gtsam::imuBias::ConstantBias, | ||
gtsam::NavState, | ||
Vector, | ||
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@@ -2604,7 +2678,9 @@ class ISAM2 { | |
template <VALUE = {gtsam::Point2, gtsam::Rot2, gtsam::Pose2, gtsam::Point3, | ||
gtsam::Rot3, gtsam::Pose3, gtsam::Cal3_S2, gtsam::Cal3DS2, | ||
gtsam::Cal3Bundler, gtsam::EssentialMatrix, | ||
gtsam::PinholeCameraCal3_S2, gtsam::PinholeCamera<gtsam::Cal3Bundler>, | ||
gtsam::PinholeCameraCal3_S2, gtsam::PinholeCameraCal3Bundler, | ||
gtsam::Cal3Fisheye, gtsam::Cal3Unified, | ||
gtsam::PinholeCameraCal3Fisheye, gtsam::PinholeCameraCal3Unified, | ||
Vector, Matrix}> | ||
VALUE calculateEstimate(size_t key) const; | ||
gtsam::Values calculateBestEstimate() const; | ||
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@@ -2656,10 +2732,14 @@ template <T = {double, | |
gtsam::Cal3_S2, | ||
gtsam::Cal3DS2, | ||
gtsam::Cal3Bundler, | ||
gtsam::Cal3Fisheye, | ||
gtsam::Cal3Unified, | ||
gtsam::CalibratedCamera, | ||
gtsam::PinholeCameraCal3_S2, | ||
gtsam::imuBias::ConstantBias, | ||
gtsam::PinholeCamera<gtsam::Cal3Bundler>}> | ||
gtsam::PinholeCameraCal3Bundler, | ||
gtsam::PinholeCameraCal3Fisheye, | ||
gtsam::PinholeCameraCal3Unified}> | ||
virtual class PriorFactor : gtsam::NoiseModelFactor { | ||
PriorFactor(size_t key, const T& prior, const gtsam::noiseModel::Base* noiseModel); | ||
T prior() const; | ||
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@@ -2801,6 +2881,8 @@ virtual class GenericProjectionFactor : gtsam::NoiseModelFactor { | |
}; | ||
typedef gtsam::GenericProjectionFactor<gtsam::Pose3, gtsam::Point3, gtsam::Cal3_S2> GenericProjectionFactorCal3_S2; | ||
typedef gtsam::GenericProjectionFactor<gtsam::Pose3, gtsam::Point3, gtsam::Cal3DS2> GenericProjectionFactorCal3DS2; | ||
typedef gtsam::GenericProjectionFactor<gtsam::Pose3, gtsam::Point3, gtsam::Cal3Fisheye> GenericProjectionFactorCal3Fisheye; | ||
typedef gtsam::GenericProjectionFactor<gtsam::Pose3, gtsam::Point3, gtsam::Cal3Unified> GenericProjectionFactorCal3Unified; | ||
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#include <gtsam/slam/GeneralSFMFactor.h> | ||
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@@ -2811,9 +2893,11 @@ virtual class GeneralSFMFactor : gtsam::NoiseModelFactor { | |
}; | ||
typedef gtsam::GeneralSFMFactor<gtsam::PinholeCameraCal3_S2, gtsam::Point3> GeneralSFMFactorCal3_S2; | ||
typedef gtsam::GeneralSFMFactor<gtsam::PinholeCameraCal3DS2, gtsam::Point3> GeneralSFMFactorCal3DS2; | ||
typedef gtsam::GeneralSFMFactor<gtsam::PinholeCamera<gtsam::Cal3Bundler>, gtsam::Point3> GeneralSFMFactorCal3Bundler; | ||
typedef gtsam::GeneralSFMFactor<gtsam::PinholeCameraCal3Bundler, gtsam::Point3> GeneralSFMFactorCal3Bundler; | ||
typedef gtsam::GeneralSFMFactor<gtsam::PinholeCameraCal3Fisheye, gtsam::Point3> GeneralSFMFactorCal3Fisheye; | ||
typedef gtsam::GeneralSFMFactor<gtsam::PinholeCameraCal3Unified, gtsam::Point3> GeneralSFMFactorCal3Unified; | ||
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template<CALIBRATION = {gtsam::Cal3_S2, gtsam::Cal3DS2, gtsam::Cal3Bundler}> | ||
template<CALIBRATION = {gtsam::Cal3_S2, gtsam::Cal3DS2, gtsam::Cal3Bundler, gtsam::Cal3Fisheye, gtsam::Cal3Unified}> | ||
virtual class GeneralSFMFactor2 : gtsam::NoiseModelFactor { | ||
GeneralSFMFactor2(const gtsam::Point2& measured, const gtsam::noiseModel::Base* model, size_t poseKey, size_t landmarkKey, size_t calibKey); | ||
gtsam::Point2 measured() const; | ||
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Hmmm. why do we even have these typedefs and includes here? Seems like it exacerbates header bloat/compile times.
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My guess is that it is an artifact of before we understood the wrapper's behavior really well. The wrapper has seen some nice improvements in the past year so we may as well kill this, while moving the typedef for
Cal3_S2
inside the deprecation block.