Specialized mesh pipeline only renders meshes furthest away #20563
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TheCodeLamp
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Hello, we are working on a voxel renderer and wanted to implement some instancing for performance. However, when we are running our custom pipeline it only wants to render the mesh which is furthest away (according to the Transparent3d distance field).
This is a github repo with the issue highlighted:
https://github.com/TheCodeLamp/bevy_meshing_issues
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