@@ -82,7 +82,7 @@ fn setup(mut commands: Commands, mut meshes: ResMut<Assets<Mesh>>) {
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}
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struct IsRedPipeline {
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- mesh_pipline : MeshPipeline ,
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+ mesh_pipeline : MeshPipeline ,
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shader : Handle < Shader > ,
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}
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@@ -92,7 +92,7 @@ impl FromWorld for IsRedPipeline {
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let mesh_pipeline = world. get_resource :: < MeshPipeline > ( ) . unwrap ( ) ;
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let shader = asset_server. load ( "shaders/shader_defs.wgsl" ) ;
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IsRedPipeline {
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- mesh_pipline : mesh_pipeline. clone ( ) ,
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+ mesh_pipeline : mesh_pipeline. clone ( ) ,
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shader,
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}
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}
@@ -106,15 +106,15 @@ impl SpecializedPipeline for IsRedPipeline {
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if is_red. 0 {
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shader_defs. push ( "IS_RED" . to_string ( ) ) ;
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}
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- let mut descriptor = self . mesh_pipline . specialize ( pbr_pipeline_key) ;
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+ let mut descriptor = self . mesh_pipeline . specialize ( pbr_pipeline_key) ;
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descriptor. vertex . shader = self . shader . clone ( ) ;
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descriptor. vertex . shader_defs = shader_defs. clone ( ) ;
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let fragment = descriptor. fragment . as_mut ( ) . unwrap ( ) ;
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fragment. shader = self . shader . clone ( ) ;
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fragment. shader_defs = shader_defs;
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descriptor. layout = Some ( vec ! [
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- self . mesh_pipline . view_layout. clone( ) ,
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- self . mesh_pipline . mesh_layout. clone( ) ,
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+ self . mesh_pipeline . view_layout. clone( ) ,
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+ self . mesh_pipeline . mesh_layout. clone( ) ,
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] ) ;
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descriptor
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}
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