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| 1 | +//! Let's imagine we want to make a system where we can take an image, pass it |
| 2 | +//! through a series of operations (a pipeline), and get back a new transformed |
| 3 | +//! image. |
| 4 | +//! |
| 5 | +//! We want to define the pipeline using an asset, and the operations should be |
| 6 | +//! fully dynamic - users should be able to register their own operation types, |
| 7 | +//! and the asset loader can deserialize them without any extra setup. |
| 8 | +
|
| 9 | +use std::fmt::Debug; |
| 10 | + |
| 11 | +use bevy::{ |
| 12 | + asset::{io::Reader, AssetLoader, LoadContext, RenderAssetUsages}, |
| 13 | + prelude::*, |
| 14 | + reflect::TypeRegistryArc, |
| 15 | +}; |
| 16 | +use image::{ColorType, DynamicImage}; |
| 17 | +use thiserror::Error; |
| 18 | + |
| 19 | +/// Series of [`ImageOperation`]s which may be applied to an image. |
| 20 | +#[derive(Debug, Asset)] |
| 21 | +// we can't automatically derive Reflect yet - see <https://github.com/bevyengine/bevy/pull/15532> |
| 22 | +// so we manually implement the Reflect traits below. |
| 23 | +// #[derive(Reflect)] |
| 24 | +#[derive(TypePath)] |
| 25 | +struct ImagePipeline { |
| 26 | + ops: Vec<Box<dyn ImageOperation>>, |
| 27 | +} |
| 28 | + |
| 29 | +impl ImagePipeline { |
| 30 | + fn apply(&self, image: DynamicImage, image_assets: &Assets<Image>) -> DynamicImage { |
| 31 | + let mut ctx = ImageOperationContext { |
| 32 | + current: image, |
| 33 | + image_assets, |
| 34 | + }; |
| 35 | + for op in &self.ops { |
| 36 | + op.apply(&mut ctx); |
| 37 | + } |
| 38 | + ctx.current |
| 39 | + } |
| 40 | +} |
| 41 | + |
| 42 | +/// Applies an operation to an image in the pipeline. |
| 43 | +#[reflect_trait] |
| 44 | +trait ImageOperation: Debug + Send + Sync + Reflect { |
| 45 | + /// Applies the operation. |
| 46 | + fn apply(&self, ctx: &mut ImageOperationContext<'_>); |
| 47 | +} |
| 48 | + |
| 49 | +struct ImageOperationContext<'a> { |
| 50 | + current: DynamicImage, |
| 51 | + image_assets: &'a Assets<Image>, |
| 52 | +} |
| 53 | + |
| 54 | +// operation implementations |
| 55 | + |
| 56 | +/// Overwrites the current image with another image asset. |
| 57 | +#[derive(Debug, Clone, Reflect)] |
| 58 | +struct Load { |
| 59 | + // Since this is a `Handle`, when we deserialize this in the asset loader, |
| 60 | + // we will also start a load for the asset that this handle points to. |
| 61 | + image: Handle<Image>, |
| 62 | +} |
| 63 | + |
| 64 | +impl ImageOperation for Load { |
| 65 | + fn apply(&self, ctx: &mut ImageOperationContext<'_>) { |
| 66 | + if let Some(image) = ctx.image_assets.get(&self.image) { |
| 67 | + ctx.current = image |
| 68 | + .clone() |
| 69 | + .try_into_dynamic() |
| 70 | + .expect("image should be in a supported format"); |
| 71 | + } |
| 72 | + } |
| 73 | +} |
| 74 | + |
| 75 | +/// Inverts all pixels in the image. |
| 76 | +#[derive(Debug, Clone, Reflect)] |
| 77 | +struct Invert; |
| 78 | + |
| 79 | +impl ImageOperation for Invert { |
| 80 | + fn apply(&self, ctx: &mut ImageOperationContext<'_>) { |
| 81 | + ctx.current.invert(); |
| 82 | + } |
| 83 | +} |
| 84 | + |
| 85 | +/// Applies a Gaussian blur to the image. |
| 86 | +#[derive(Debug, Clone, Reflect)] |
| 87 | +struct Blur { |
| 88 | + /// Blur intensity. |
| 89 | + sigma: f32, |
| 90 | +} |
| 91 | + |
| 92 | +impl ImageOperation for Blur { |
| 93 | + fn apply(&self, ctx: &mut ImageOperationContext<'_>) { |
| 94 | + ctx.current = ctx.current.blur(self.sigma); |
| 95 | + } |
| 96 | +} |
| 97 | + |
| 98 | +// asset loader |
| 99 | + |
| 100 | +#[derive(Debug)] |
| 101 | +struct ImagePipelineLoader { |
| 102 | + type_registry: TypeRegistryArc, |
| 103 | +} |
| 104 | + |
| 105 | +#[derive(Debug, Error)] |
| 106 | +enum ImagePipelineLoaderError {} |
| 107 | + |
| 108 | +impl FromWorld for ImagePipelineLoader { |
| 109 | + fn from_world(world: &mut World) -> Self { |
| 110 | + let type_registry = world.resource::<AppTypeRegistry>(); |
| 111 | + Self { |
| 112 | + type_registry: type_registry.0.clone(), |
| 113 | + } |
| 114 | + } |
| 115 | +} |
| 116 | + |
| 117 | +impl AssetLoader for ImagePipelineLoader { |
| 118 | + type Asset = ImagePipeline; |
| 119 | + type Settings = (); |
| 120 | + type Error = ImagePipelineLoaderError; |
| 121 | + |
| 122 | + async fn load( |
| 123 | + &self, |
| 124 | + reader: &mut dyn Reader, |
| 125 | + settings: &Self::Settings, |
| 126 | + load_context: &mut LoadContext<'_>, |
| 127 | + ) -> Result<Self::Asset, Self::Error> { |
| 128 | + // let mut bytes = Vec::new(); |
| 129 | + // reader.read_to_end(&mut bytes).await?; |
| 130 | + |
| 131 | + // let mut ron_deserializer = ron::Deserializer::from_bytes(&bytes)?; |
| 132 | + |
| 133 | + todo!() |
| 134 | + } |
| 135 | +} |
| 136 | + |
| 137 | +// app logic |
| 138 | + |
| 139 | +fn main() -> AppExit { |
| 140 | + App::new() |
| 141 | + .add_plugins(DefaultPlugins) |
| 142 | + .init_asset::<ImagePipeline>() |
| 143 | + .init_asset_loader::<ImagePipelineLoader>() |
| 144 | + .init_resource::<DemoImagePipeline>() |
| 145 | + .add_systems(Startup, setup) |
| 146 | + .add_systems(Update, make_demo_image) |
| 147 | + .run() |
| 148 | +} |
| 149 | + |
| 150 | +#[derive(Debug, Default, Resource)] |
| 151 | +struct DemoImagePipeline(Handle<ImagePipeline>); |
| 152 | + |
| 153 | +#[derive(Debug, Component)] |
| 154 | +struct DemoImage; |
| 155 | + |
| 156 | +fn setup( |
| 157 | + mut commands: Commands, |
| 158 | + asset_server: Res<AssetServer>, |
| 159 | + mut demo_image_pipeline: ResMut<DemoImagePipeline>, |
| 160 | + mut _todo: ResMut<Assets<ImagePipeline>>, |
| 161 | +) { |
| 162 | + // demo_image_pipeline.0 = asset_server.load("data/demo_image_pipeline.imgpipe.ron"); |
| 163 | + demo_image_pipeline.0 = _todo.add(ImagePipeline { |
| 164 | + ops: vec![ |
| 165 | + Box::new(Load { |
| 166 | + image: asset_server.load("textures/Ryfjallet_cubemap.png"), |
| 167 | + }), |
| 168 | + Box::new(Invert), |
| 169 | + Box::new(Blur { sigma: 2.0 }), |
| 170 | + ], |
| 171 | + }); |
| 172 | + |
| 173 | + // draw the demo image |
| 174 | + commands.spawn(Camera2d); |
| 175 | + commands.spawn(( |
| 176 | + SpriteBundle { |
| 177 | + texture: Handle::default(), |
| 178 | + ..default() |
| 179 | + }, |
| 180 | + DemoImage, |
| 181 | + )); |
| 182 | +} |
| 183 | + |
| 184 | +fn make_demo_image( |
| 185 | + mut demo_images: Query<&mut Handle<Image>>, |
| 186 | + image_pipeline_assets: Res<Assets<ImagePipeline>>, |
| 187 | + mut image_assets: ResMut<Assets<Image>>, |
| 188 | + demo_image_pipeline: Res<DemoImagePipeline>, |
| 189 | +) { |
| 190 | + let Some(demo_image_pipeline) = image_pipeline_assets.get(&demo_image_pipeline.0) else { |
| 191 | + info!("Image pipeline not loaded yet"); |
| 192 | + return; |
| 193 | + }; |
| 194 | + |
| 195 | + let dyn_image = DynamicImage::new(1, 1, ColorType::Rgba8); |
| 196 | + let dyn_image = demo_image_pipeline.apply(dyn_image, &image_assets); |
| 197 | + let image = Image::from_dynamic(dyn_image, true, RenderAssetUsages::RENDER_WORLD); |
| 198 | + let image_handle = image_assets.add(image); |
| 199 | + |
| 200 | + for mut demo_image in &mut demo_images { |
| 201 | + *demo_image = image_handle.clone(); |
| 202 | + } |
| 203 | +} |
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