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Remove useless code
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crates/bevy_pbr/src/deferred/pbr_deferred_functions.wgsl

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@@ -96,7 +96,6 @@ fn pbr_input_from_deferred_gbuffer(frag_coord: vec4<f32>, gbuffer: vec4<u32>) ->
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pbr.material.base_color = vec4(pow(base_rough.rgb, vec3(2.2)), 1.0);
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pbr.material.emissive = vec4(emissive, 1.0);
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}
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#ifdef WEBGL2 // More crunched for webgl so we can also fit depth.
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let props = deferred_types::unpack_unorm3x4_plus_unorm_20_(gbuffer.b);
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// Bias to 0.5 since that's the value for almost all materials.

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