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feat(maps): color Hierro's crystal focal lights #85
Architecture amendment — one authored content source (2026-08-13)
Initiative atrinik/atrinik#357 supersedes every future live-branch instruction below. atrinik/content@main is the sole mutable authored source for replacement and Classic targets. Future authored changes land only on main; supported Classic artifacts are deterministically derived from the same immutable main revision. Do not create, restore, author, backport, validate, or publish through a live 1.x branch.
Exact historical 1.x commits, tags, releases, assets, preserved local snapshots, provenance, parity records, and comparisons remain valid immutable evidence. This amendment changes no other feature, balance, lore, compatibility, licensing, validation, or ownership acceptance criterion.
Important
Evidence policy update (2026-08-11):#66 is complete through #124; any wording
below treating it as a future prerequisite is superseded. #126/#127 retire the
committed renderer-review capture surface. The removed files were generated
review artifacts, not authored gameplay art. Any requirement below to commit
rendered screenshots, contact sheets, manifests, proof maps, or capture tooling
is superseded. Keep authored semantic review in maps/light-source-review.json (rationales, current digests, complete coverage,
and zero unreviewed emitters). Optional smooth/discrete diagnostics belong only
under ignored build/ or deployment output; summarize conclusions in the PR,
but never commit or gate merge on those files.
Follow-up to #65 and its implementation in #67, with the compatible main integration tracked by #66.
Outcome
Give the three crystal focal lights in Hierro's Lair explicit art-matched colors while retaining its structural neutral fill and warm torch route.
Use map-instance light_color overrides only. Keep the shared invisible light1–light9 archetypes neutral.
Evidence
maps/shattered_islands/lyondale_archipelago/morliana/hierro/hierro_lair has 108 effective emitters after #65:
76 neutral light1 sources;
21 neutral light2 sources;
one neutral light4 source;
ten torch_wall_1 sources already colored ffc080.
Most neutral sources are structural perimeter and top-edge fill. Only three are exactly co-located with visibly colored crystals:
Coordinate
Scenery
Light
Candidate color
(9,5)
crystal_purple_s
light2
a060ff arcane purple
(11,5)
crystal_purple_s
light2
a060ff arcane purple
(11,3)
crystal_red_s
light4
ff3030 emissive red
The map is currently byte-identical on main and the post-#651.x tree. Existing issues #3 and #22 discuss Hierro's reward and encounter identity but do not propose lighting changes; this work must preserve those contracts.
Scope
Start and normally stop with the three co-located crystal lights.
Retain the ten ffc080 wall torches and all structural neutral fill unless a rendered overlap demonstrates a map-local need.
Compare the crystal chamber, blood-stained route, entrance, and Hierro's chamber for contrast and navigation.
Preserve the authored boss, spawn point, quest container, Ring of Hierro reward, firestorm ability, death event, monsters, exits, darkness, radii, positions, and obstruction.
Acceptance criteria
The two purple-crystal lights and one red-crystal light match their visible art and remain distinct from the warm torches.
Purple, red, amber, and retained neutral pools avoid oversaturation, muddy overlap, and hidden floor or wall boundaries.
Hierro's chamber remains readable without changing or falsely telegraphing encounter mechanics.
No additional neutral source is colored without specific rendered evidence and rationale.
No shared light archetype, emitter radius/position, encounter, quest/reward, exit, obstruction, or gameplay field changes.
Smooth and discrete Classic lighting are checked at the crystal cluster, route, and boss chamber.
After #66 makes the field and audit contract available on main, deliver compatible changes through separate linked pull requests for main and 1.x. The canonical main pull request closes this issue; the 1.x companion links the issue and canonical PR without a closing keyword. Validate rendered behavior on Classic 1.x and validate the authored mirror independently on main; document concrete evidence for any single-line exception.
Architecture amendment — one authored content source (2026-08-13)
Initiative atrinik/atrinik#357 supersedes every future live-branch instruction below.
atrinik/content@mainis the sole mutable authored source for replacement and Classic targets. Future authored changes land only onmain; supported Classic artifacts are deterministically derived from the same immutablemainrevision. Do not create, restore, author, backport, validate, or publish through a live1.xbranch.Exact historical
1.xcommits, tags, releases, assets, preserved local snapshots, provenance, parity records, and comparisons remain valid immutable evidence. This amendment changes no other feature, balance, lore, compatibility, licensing, validation, or ownership acceptance criterion.Important
Evidence policy update (2026-08-11): #66 is complete through #124; any wording
below treating it as a future prerequisite is superseded. #126/#127 retire the
committed renderer-review capture surface. The removed files were generated
review artifacts, not authored gameplay art. Any requirement below to commit
rendered screenshots, contact sheets, manifests, proof maps, or capture tooling
is superseded. Keep authored semantic review in
maps/light-source-review.json(rationales, current digests, complete coverage,and zero unreviewed emitters). Optional smooth/discrete diagnostics belong only
under ignored
build/or deployment output; summarize conclusions in the PR,but never commit or gate merge on those files.
Follow-up to #65 and its implementation in #67, with the compatible
mainintegration tracked by #66.Outcome
Give the three crystal focal lights in Hierro's Lair explicit art-matched colors while retaining its structural neutral fill and warm torch route.
Use map-instance
light_coloroverrides only. Keep the shared invisiblelight1–light9archetypes neutral.Evidence
maps/shattered_islands/lyondale_archipelago/morliana/hierro/hierro_lairhas 108 effective emitters after #65:light1sources;light2sources;light4source;torch_wall_1sources already coloredffc080.Most neutral sources are structural perimeter and top-edge fill. Only three are exactly co-located with visibly colored crystals:
(9,5)crystal_purple_slight2a060ffarcane purple(11,5)crystal_purple_slight2a060ffarcane purple(11,3)crystal_red_slight4ff3030emissive redThe map is currently byte-identical on
mainand the post-#651.xtree. Existing issues #3 and #22 discuss Hierro's reward and encounter identity but do not propose lighting changes; this work must preserve those contracts.Scope
ffc080wall torches and all structural neutral fill unless a rendered overlap demonstrates a map-local need.Acceptance criteria
python3 tools/world_content_audit.py lights --check,python3 tools/validate.py, andgit diff --checkpass.Release lines
After #66 makes the field and audit contract available on
main, deliver compatible changes through separate linked pull requests formainand1.x. The canonicalmainpull request closes this issue; the1.xcompanion links the issue and canonical PR without a closing keyword. Validate rendered behavior on Classic1.xand validate the authored mirror independently onmain; document concrete evidence for any single-line exception.