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Scrolls
Stefano Peris edited this page Nov 16, 2018
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Teleports the player to a randomly selected square in a randomly selected room. Will try up to 7200 times to get a destination.
Identifies all items in the player's inventory.
Engulfs the player in searing flames doing 4d10 damage; if the player is wearing a ring of fire, this damage is not applied and the player's ring is identified.
Attempts to generate 2-4 monsters adjacent to the player.
Awakens all monsters on the current level.
Removes any black magic curses (leadfoot, armourmelt, withering) currently afflicting the player, and gives the player 100 ticks worth of protection from black magic curses if not currently protected from black magic curses.
- Ai - Monsters AI algorithm descriptions.
- Black Magics - How black magic works.
- Monsters Classes - Some notes about monsters properties.