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Credits
Stefano Peris edited this page Nov 16, 2018
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- Jeff Lait, for the seven-day Roguelike Cuixlenge concept (e The POWDER speed system, which I have roughly implemented), and for the suggestion of armor and weapons that are slowly consumed through use and therefore the player must transport the spare parts to repair them (crafting mode).
- Jon Amery, for reporting a bug in v1.0 that led me to discover that I had not entered a voice to identify the scrolls while the magic clothes were not identified during use. The worldly clothes were not listed correctly in the inventory. Jon also identified a bug that I was able to solve (concerning the evoked monsters), which I have corrected now.
- Adam White, for warning me that I was misusing the long int size, which caused some bugs.
- Gero Kunter, for reporting a lot of bugs in v1.2 and v1.3 and some great tips to improve the balance of the game.
- David Damerell, for a series of bug reports.
- Richard Kettlewell, for suggestions on building the game on Darwin (MacOS).
- Programmers of open source roguelike games, which I have played and studied over the years: NetHack, Angband, Brogue, and Dungeon Crawl Stone Soup.
Finally a thank you to you, that you have downloaded this game <3
- Ai - Monsters AI algorithm descriptions.
- Black Magics - How black magic works.
- Monsters Classes - Some notes about monsters properties.