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New Features
Stefano Peris edited this page Nov 16, 2018
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- The curses-based display module should do much less I/O now.
- There is now a "wizard" mode for debugging purposes. Enable it by changing the WIZARD_MODE macro in lox.h from 0 to 1.
- Certain monsters are now (much) easier to hit. (In particular, a first level character is now capable of hitting a bad elf, and it's virtually impossible to miss a zombie.)
- Necromantic bolts and lightning bolts now use pure-agility defence.
- Once your food counter hits the lower end cap, rings of regeneration cease to function.
- Ai - Monsters AI algorithm descriptions.
- Black Magics - How black magic works.
- Monsters Classes - Some notes about monsters properties.