-
Notifications
You must be signed in to change notification settings - Fork 450
fix: NetworkManager doesn't destroy itself on multi instance #765
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Merged
Merged
Changes from all commits
Commits
Show all changes
16 commits
Select commit
Hold shift + click to select a range
6759fa6
refactor!: NetworkBehaviour and NetworkObject NetworkManager instance…
TwoTenPvP 6d10294
test cleans up
TwoTenPvP 95a6202
refactor: FindObject(s)OfType now filters NetworkManagers
TwoTenPvP acdcba9
Merge branch 'develop' into singleton-removal-network-object
TwoTenPvP ee4160c
fix: NetworkManager doesn't destroy itself on multi instance
TwoTenPvP 2074020
NetworkBehaviour now uses local NetworkManager property
TwoTenPvP dbb8b1b
Added comments to NetworkManagerOwner
TwoTenPvP 8181577
Added inspector NetworkManager name
TwoTenPvP 76344de
fix name
TwoTenPvP 42198eb
Use nameof
TwoTenPvP 2b0979a
Merge branch 'singleton-removal-network-object' into singleton-remova…
TwoTenPvP 2651edd
Merge branch 'singleton-removal-find-objects' into singleton-removal-…
TwoTenPvP c306a63
minor bug fix
TwoTenPvP c925c88
Merge branch 'develop' into singleton-removal-singleton-set
TwoTenPvP b1f69f6
Merge branch 'develop' into singleton-removal-singleton-set
TwoTenPvP 2843af7
fix OnDestroy not calling shutdown for secondary NetworkManager
TwoTenPvP File filter
Filter by extension
Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
I'm not super familiar with what this code does, but when I read the PR title I anticipated to see "if multi-scene, don't destroy, else still do" but what I see here is we don't destroy the game object anymore
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Yeah, it makes no sense for us to destroy it. I can't remember why I did it that way.
Basically what this used to do was:
If there was a NetworkManager already, destroy myself.
Now it doesn't destroy it anymore. That's the only difference.