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refactor: BufferManager is no longer static #705

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Apr 6, 2021
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9 changes: 9 additions & 0 deletions com.unity.multiplayer.mlapi/Runtime/Core/NetworkManager.cs
Original file line number Diff line number Diff line change
Expand Up @@ -94,6 +94,8 @@ public class NetworkManager : MonoBehaviour, INetworkUpdateSystem, IProfilableTr
/// </summary>
public NetworkSpawnManager SpawnManager { get; private set; }

internal BufferManager BufferManager { get; private set; }

/// <summary>
/// Gets the networkId of the server
/// </summary>
Expand Down Expand Up @@ -321,6 +323,8 @@ private void Init(bool server)
// Create spawn manager instance
SpawnManager = new NetworkSpawnManager(this);

BufferManager = new BufferManager();

NetworkSceneManager.RegisteredSceneNames.Clear();
NetworkSceneManager.SceneIndexToString.Clear();
NetworkSceneManager.SceneNameToIndex.Clear();
Expand Down Expand Up @@ -696,6 +700,11 @@ public void Shutdown()
IsClient = false;
NetworkConfig.NetworkTransport.OnTransportEvent -= HandleRawTransportPoll;

if (BufferManager != null)
{
BufferManager = null;
}

if (SpawnManager != null)
{
SpawnManager.DestroyNonSceneObjects();
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -7,13 +7,13 @@

namespace MLAPI.Messaging.Buffering
{
internal static class BufferManager
internal class BufferManager
{
#if DEVELOPMENT_BUILD || UNITY_EDITOR
private static ProfilerMarker s_CleanBuffer = new ProfilerMarker($"{nameof(BufferManager)}.{nameof(CleanBuffer)}");
#endif

private static Dictionary<ulong, Queue<BufferedMessage>> s_BufferQueues = new Dictionary<ulong, Queue<BufferedMessage>>();
private readonly Dictionary<ulong, Queue<BufferedMessage>> m_BufferQueues = new Dictionary<ulong, Queue<BufferedMessage>>();

internal struct BufferedMessage
{
Expand All @@ -24,13 +24,13 @@ internal struct BufferedMessage
internal float BufferTime;
}

internal static Queue<BufferedMessage> ConsumeBuffersForNetworkId(ulong networkId)
internal Queue<BufferedMessage> ConsumeBuffersForNetworkId(ulong networkId)
{
if (s_BufferQueues.ContainsKey(networkId))
if (m_BufferQueues.ContainsKey(networkId))
{
Queue<BufferedMessage> message = s_BufferQueues[networkId];
Queue<BufferedMessage> message = m_BufferQueues[networkId];

s_BufferQueues.Remove(networkId);
m_BufferQueues.Remove(networkId);

return message;
}
Expand All @@ -45,14 +45,14 @@ internal static void RecycleConsumedBufferedMessage(BufferedMessage message)
message.NetworkBuffer.Dispose();
}

internal static void BufferMessageForNetworkId(ulong networkId, ulong senderClientId, NetworkChannel networkChannel, float receiveTime, ArraySegment<byte> payload)
internal void BufferMessageForNetworkId(ulong networkId, ulong senderClientId, NetworkChannel networkChannel, float receiveTime, ArraySegment<byte> payload)
{
if (!s_BufferQueues.ContainsKey(networkId))
if (!m_BufferQueues.ContainsKey(networkId))
{
s_BufferQueues.Add(networkId, new Queue<BufferedMessage>());
m_BufferQueues.Add(networkId, new Queue<BufferedMessage>());
}

Queue<BufferedMessage> queue = s_BufferQueues[networkId];
Queue<BufferedMessage> queue = m_BufferQueues[networkId];

var payloadBuffer = PooledNetworkBuffer.Get();
payloadBuffer.Write(payload.Array, payload.Offset, payload.Count);
Expand All @@ -68,14 +68,14 @@ internal static void BufferMessageForNetworkId(ulong networkId, ulong senderClie
});
}

private static List<ulong> s_KeysToDestroy = new List<ulong>();
private static readonly List<ulong> k_KeysToDestroy = new List<ulong>();

internal static void CleanBuffer()
internal void CleanBuffer()
{
#if DEVELOPMENT_BUILD || UNITY_EDITOR
s_CleanBuffer.Begin();
#endif
foreach (var pair in s_BufferQueues)
foreach (var pair in m_BufferQueues)
{
while (pair.Value.Count > 0 && Time.realtimeSinceStartup - pair.Value.Peek().BufferTime >= NetworkManager.Singleton.NetworkConfig.MessageBufferTimeout)
{
Expand All @@ -86,16 +86,16 @@ internal static void CleanBuffer()

if (pair.Value.Count == 0)
{
s_KeysToDestroy.Add(pair.Key);
k_KeysToDestroy.Add(pair.Key);
}
}

for (int i = 0; i < s_KeysToDestroy.Count; i++)
for (int i = 0; i < k_KeysToDestroy.Count; i++)
{
s_BufferQueues.Remove(s_KeysToDestroy[i]);
m_BufferQueues.Remove(k_KeysToDestroy[i]);
}

s_KeysToDestroy.Clear();
k_KeysToDestroy.Clear();
#if DEVELOPMENT_BUILD || UNITY_EDITOR
s_CleanBuffer.End();
#endif
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -169,7 +169,7 @@ void DelayedSpawnAction(Stream continuationStream)
var networkObject = NetworkManager.Singleton.SpawnManager.CreateLocalNetworkObject(softSync, instanceId, prefabHash, ownerId, parentNetworkId, pos, rot);
NetworkManager.Singleton.SpawnManager.SpawnNetworkObjectLocally(networkObject, networkId, softSync, isPlayerObject, ownerId, continuationStream, false, 0, true, false);

Queue<BufferManager.BufferedMessage> bufferQueue = BufferManager.ConsumeBuffersForNetworkId(networkId);
Queue<BufferManager.BufferedMessage> bufferQueue = NetworkManager.Singleton.BufferManager.ConsumeBuffersForNetworkId(networkId);

// Apply buffered messages
if (bufferQueue != null)
Expand Down Expand Up @@ -276,7 +276,7 @@ internal static void HandleAddObject(ulong clientId, Stream stream)
var networkObject = NetworkManager.Singleton.SpawnManager.CreateLocalNetworkObject(softSync, instanceId, prefabHash, ownerClientId, parentNetworkId, pos, rot);
NetworkManager.Singleton.SpawnManager.SpawnNetworkObjectLocally(networkObject, networkId, softSync, isPlayerObject, ownerClientId, stream, hasPayload, payLoadLength, true, false);

Queue<BufferManager.BufferedMessage> bufferQueue = BufferManager.ConsumeBuffersForNetworkId(networkId);
Queue<BufferManager.BufferedMessage> bufferQueue = NetworkManager.Singleton.BufferManager.ConsumeBuffersForNetworkId(networkId);

// Apply buffered messages
if (bufferQueue != null)
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -369,7 +369,7 @@ private static void OnSceneUnloadClient(Guid switchSceneGuid, Stream objectStrea
var networkObject = NetworkManager.Singleton.SpawnManager.CreateLocalNetworkObject(false, 0, prefabHash, ownerClientId, parentNetworkId, position, rotation);
NetworkManager.Singleton.SpawnManager.SpawnNetworkObjectLocally(networkObject, networkId, true, isPlayerObject, ownerClientId, objectStream, false, 0, true, false);

var bufferQueue = BufferManager.ConsumeBuffersForNetworkId(networkId);
var bufferQueue = NetworkManager.Singleton.BufferManager.ConsumeBuffersForNetworkId(networkId);

// Apply buffered messages
if (bufferQueue != null)
Expand Down Expand Up @@ -411,7 +411,7 @@ private static void OnSceneUnloadClient(Guid switchSceneGuid, Stream objectStrea
var networkObject = NetworkManager.Singleton.SpawnManager.CreateLocalNetworkObject(true, instanceId, 0, ownerClientId, parentNetworkId, null, null);
NetworkManager.Singleton.SpawnManager.SpawnNetworkObjectLocally(networkObject, networkId, true, isPlayerObject, ownerClientId, objectStream, false, 0, true, false);

var bufferQueue = BufferManager.ConsumeBuffersForNetworkId(networkId);
var bufferQueue = NetworkManager.Singleton.BufferManager.ConsumeBuffersForNetworkId(networkId);

// Apply buffered messages
if (bufferQueue != null)
Expand Down