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fix: remove Physics2D module dependency [MTT-2702] #1763

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JesseOlmer
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NetworkRigidBody2D is now conditionally-compiled only when the user has the physics2d built-in module enabled.

MTT-2702

Changelog

com.unity.netcode.gameobjects

  • Fixed: Physics 2D built-in module can now be removed from a project with Netcode for GameObjects

Testing and Documentation

  • No tests have been added. Note, this DRAFT WIP PR has effectively disabled related tests as part of CI. Team discussion needed for strategy to conditionally enable the tests.
  • No documentation changes or additions were necessary.

Jesse Olmer added 2 commits March 1, 2022 14:22
NetworkRigidBody2D is now conditionally-compiled only when the user has the physics2d built-in module enabled.
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0xFA11 commented Mar 17, 2022

being addressed by #1812

@0xFA11 0xFA11 closed this Mar 17, 2022
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