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fix: spawn flow to propagate IsSceneObject
down to children NetworkObjects, decouple implicit relationship between object spawning & IsSceneObject
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#1685
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…spawned player. Also adding a NetworkObject parented under the Player Object in testproject to catch such issues earlier in the future
…he sweep depends on 'IsSceneObject' and 'SpawnNetworkObjectLocally' sets it (previous commit), this resulted in issues
adding @fernando-cortez as this is supposed to fix #1523 |
0xFA11
reviewed
Feb 14, 2022
0xFA11
reviewed
Feb 14, 2022
IsSceneObject
down to children NetworkObjects to cause them spawn over the network
0xFA11
reviewed
Feb 14, 2022
IsSceneObject
down to children NetworkObjects to cause them spawn over the networkIsSceneObject
down to children NetworkObjects
IsSceneObject
down to children NetworkObjectsIsSceneObject
down to children NetworkObjects, decouple implicit relationship between object spawning & IsSceneObject
flag
0xFA11
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Feb 14, 2022
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Please add an entry to CHANGELOG.md
and it's good to go!
IsSceneObject
down to children NetworkObjects, decouple implicit relationship between object spawning & IsSceneObject
flagIsSceneObject
down to children NetworkObjects, decouple implicit relationship between object spawning & IsSceneObject
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Thanks! I see you just did it. 👍 |
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Fixes #1523
Tracked by MTT-2074
This PR allows player prefabs to have nested NetworkObjects
Testing and Documentation