Closed
Description
Is your feature request related to a problem? Please describe.
The doc here describes parenting with NetworkObjects.
However, a spawned player with a child NetworkObject cannot parent any scene/spawned NetworkObjects to it since that child's IsSpawned
flag is never set to true.
Describe the solution you'd like
A spawned player's child NetworkObjects should be spawned by the networking library, meaning the IsSpawned
flag would be set to true and presumably OnNetworkSpawn() would be invoked on that child NetworkObject. As a result of this limitation, this issue also exists.