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fix: Fixed CheckObjectVisibility delegate not being properly invoked for connecting clients when Scene Management is enabled. #1680
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fix: Fixed CheckObjectVisibility delegate not being properly invoked for connecting clients when Scene Management is enabled. #1680
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…for connecting clients when Scene Management is enabled. # Conflicts: # com.unity.netcode.gameobjects/Tests/Runtime/NetworkVisibilityTests.cs
@@ -6,6 +6,17 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) | |||
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Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com). | |||
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== [Unreleased] |
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Shouldn't all of these additions should match the same format as 1.0.0-pre.5 and below?
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... TIL the font I'm using makes # look like =.
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Other than the question of the change in format (maybe === is the same as ###), the rest looks good to me.
This one will actually have to wait until 0b40c44 is backported into develop, as it depends on code from that commit. |
#1509 for tracking |
MTT-1560
fixes #1306
Changelog
com.unity.netcode.gameobjects
Testing and Documentation