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chore: Increment package versions for NGO 1.0.0-pre.4 and update changelogs #1562
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- Updated Netcode for GameObjects dependency to 1.0.0-pre.4 [#1562](https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/pull/1562) | ||
- Removed 'Maximum Packet Size' configuration field in the inspector. This would cause confusion since the maximum packet size is in effect always the MTU (1400 bytes on most platforms). [#1403](https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/pull/1403) | ||
- Updated com.unity.transport to 1.0.0-pre.10 [#1501](https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/pull/1501) | ||
- The 'Send Queue Batch Size' configuration field now controls the size of the send queue, rather than the size of a single batch of messages. Consequently, it should be set much higher than it was previously. [#1491](https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/pull/1491) |
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Should remove this line, it was added in an earlier iteration of that PR and then removed. I forgot to remove it in the backport of the PR for release/1.0.0
which I guess is how it got here.
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Correct, I added it here because this existed in the release branch but not on develop. I will remove.
- Updated Netcode for GameObjects dependency to 1.0.0-pre.4 [#1562](https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/pull/1562) | ||
- Removed 'Maximum Packet Size' configuration field in the inspector. This would cause confusion since the maximum packet size is in effect always the MTU (1400 bytes on most platforms). [#1403](https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/pull/1403) | ||
- Updated com.unity.transport to 1.0.0-pre.10 [#1501](https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/pull/1501) | ||
- The 'Send Queue Batch Size' configuration field now controls the size of the send queue, rather than the size of a single batch of messages. Consequently, it should be set much higher than it was previously. [#1491](https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/pull/1491) |
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- The 'Send Queue Batch Size' configuration field now controls the size of the send queue, rather than the size of a single batch of messages. Consequently, it should be set much higher than it was previously. [#1491](https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/pull/1491) |
so the suggestion here is to remove this line like this right @simon-lemay-unity ?
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Yes, exactly!
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PR Checklist
type:backport-release-*
label. After you backport the PR, the label changes tostat:backported-release-*
.CHANGELOG.md
file.Changelog
com.unity.netcode.gameobjects