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chore: Increment package versions for NGO 1.0.0-pre.4 and update changelogs #1563
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- Updated Netcode for GameObjects dependency to 1.0.0-pre.4 [#1562](https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/pull/1562) | ||
- Removed 'Maximum Packet Size' configuration field in the inspector. This would cause confusion since the maximum packet size is in effect always the MTU (1400 bytes on most platforms). [#1403](https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/pull/1403) | ||
- Updated com.unity.transport to 1.0.0-pre.10 [#1501](https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/pull/1501) | ||
- The 'Send Queue Batch Size' configuration field now controls the size of the send queue, rather than the size of a single batch of messages. Consequently, it should be set much higher than it was previously. [#1491](https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/pull/1491) |
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Should remove this line. It was part of an earlier iteration of that PR and is not correct anymore. I guess I forgot to remove it from the changelog when I backported the changes to release/1.0.0
.
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Done
- Updated Netcode for GameObjects dependency to 1.0.0-pre.4 [#1562](https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/pull/1562) | ||
- Removed 'Maximum Packet Size' configuration field in the inspector. This would cause confusion since the maximum packet size is in effect always the MTU (1400 bytes on most platforms). [#1403](https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/pull/1403) | ||
- Updated com.unity.transport to 1.0.0-pre.10 [#1501](https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/pull/1501) | ||
- The 'Send Queue Batch Size' configuration field now controls the size of the send queue, rather than the size of a single batch of messages. Consequently, it should be set much higher than it was previously. [#1491](https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/pull/1491) |
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- The 'Send Queue Batch Size' configuration field now controls the size of the send queue, rather than the size of a single batch of messages. Consequently, it should be set much higher than it was previously. [#1491](https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/pull/1491) |
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### Added | ||
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- Added new 'Max Send Queue Size' configuration field in the inspector. This controls the size of the send queue that is used to accumulate small sends together and also acts as an overflow queue when there are too many in-flight packets or when other internal queues are full. | ||
- Added new 'Max Send Queue Size' configuration field in the inspector. This controls the size of the send queue that is used to accumulate small sends together and also acts as an overflow queue when there are too many in-flight packets or when other internal queues are full. (#1491) |
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I'm sorry to bother you again @simon-lemay-unity :)
This line should stay, right?
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Yes, this one is correct.
This is a backport of #1562
Changelog
com.unity.netcode.gameobjects