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chore!: Remove unsupported UNET Relay behavior (MTT-1000) #1081

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Merged
merged 1 commit into from
Aug 24, 2021

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JesseOlmer
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BREAKING CHANGE: Unity.Netcode.Transports.UNET.RelayTransiport has been
deleted. UNET over the UNET Relay is no longer supported.

BREAKING CHANGE: Unity.Netcode.Transports.UNET.RelayTransiport has been
deleted. UNET over the UNET Relay is no longer supported.
@JesseOlmer JesseOlmer requested review from a team and LukeStampfli August 24, 2021 00:48

namespace Unity.Netcode.Transports.UNET
{
public static class RelayTransport
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did this ever work over the last year? :P

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Yes the relay transport is fully working and I know at least 10 people who are using it. If I find time I will move this into the contributions repository.

@JesseOlmer JesseOlmer merged commit 93c8db0 into develop Aug 24, 2021
@JesseOlmer JesseOlmer deleted the chore/remove-unet-relay branch August 24, 2021 14:43
SamuelBellomo added a commit that referenced this pull request Aug 26, 2021
…hub.com:Unity-Technologies/com.unity.multiplayer.mlapi into sam/feature/interpolation-for-network-transform

* 'sam/feature/interpolation-for-network-transform' of github.com:Unity-Technologies/com.unity.multiplayer.mlapi:
  test: NetworkTransformStateTests no longer uses ReplNetworkState (#1084)
  fix: networkmanager prefab validation and no scene management manual test (#1073)
  feat: snapshot. MTT-1088 Snapshot acknowledgment gaps (#1083)
  feat: Add a test to validate registration of metric types (#1072)
  chore!: Remove unsupported UNET Relay behavior (MTT-1000) (#1081)
  fix: 2+ inheritance from network behaviour causes compilation exception (#1078) (#1079)
  test: add networkscenemanager additive scene loading tests (#1076)
mollstam pushed a commit to Keepsake-Games/com.unity.netcode.gameobjects that referenced this pull request Feb 13, 2023
…nologies#1081)

BREAKING CHANGE: Unity.Netcode.Transports.UNET.RelayTransiport has been
deleted. UNET over the UNET Relay is no longer supported.
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4 participants