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Merged
merged 1 commit into from
Jan 10, 2018
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Targeted messages are only invoked on the network behaviours listening to it that sit on the same NetworkedObject that requested it.

@TwoTenPvP TwoTenPvP merged commit b22642f into master Jan 10, 2018
@TwoTenPvP TwoTenPvP deleted the targeted-messages branch January 10, 2018 07:26
TwoTenPvP pushed a commit that referenced this pull request Jul 11, 2018
Pull latest from MidLevel/MLAPI
MrCool92 pushed a commit to MrCool92/MLAPI that referenced this pull request Dec 6, 2020
MrCool92 pushed a commit to MrCool92/MLAPI that referenced this pull request Dec 6, 2020
0xFA11 pushed a commit that referenced this pull request Dec 8, 2020
Bringing up to date to MLAPI public
0xFA11 added a commit that referenced this pull request Dec 17, 2020
… RPCs (#408)

* initial chunk

* implement rpc params and reliability, refactor ILPP

* rename rpc attributes and update xmldoc

* implement unity diagnostics error messages

* fix yamato build (using var syntax is not supported by the compiler)

* fix: Fixing an issue with latest trunk and ILPP

- Fixed an issue where on latest 21.1 you could not build ILPP without some PrivateCorelib issues

- Removed UTP package as it causes issues with burst and ILPP that needs to be resolved at some future point

- Updated Burst to latest 1.43 and Mono to 1.10.1-preview.1 (this is the legit package not the shim package)

All this is compat back to 2018.4

* fix: Make codegen great again. Fixed some resolver issues on linux and moved some core around to be more clean and consistent.

* minor refactor

* remove convenience and performance RPC implementations alonside with other related types and implementations

* bump yamato editor version from 2020.1 to 2020.2

* minor update

Co-authored-by: Andrew Spiering <aspiering@gmail.com>
Co-authored-by: Andrew Spiering <andrews@unity3d.com>
ShadauxCat added a commit that referenced this pull request Dec 15, 2021
0xFA11 added a commit that referenced this pull request Dec 18, 2021
* logging pass #1

* Logging

* Switched NetworkVarBufferCopyTest to use WaitForMessageOfType

* Changed default "maxFrames" to "timeout" so that framerate doesn't affect tests. The time for a network operation to complete is not dependent on framerate in any way.

* Switch NetworkObjectDestroy and NetworkObjectOwnership tests to use WaitForMessageOfType

* RpcManyClientsTests updated to use WaitForMessageOfType

* Attempting to change the assert in network time tests to using the double value instead of the float value

* standards

* Fixed mising meta file

* ValueUpdateTests to use WaitForMessageOfType

* standards

Co-authored-by: Fatih Mar <mfatihmar@gmail.com>
mollstam pushed a commit to Keepsake-Games/com.unity.netcode.gameobjects that referenced this pull request Feb 13, 2023
* logging pass Unity-Technologies#1

* Logging

* Switched NetworkVarBufferCopyTest to use WaitForMessageOfType

* Changed default "maxFrames" to "timeout" so that framerate doesn't affect tests. The time for a network operation to complete is not dependent on framerate in any way.

* Switch NetworkObjectDestroy and NetworkObjectOwnership tests to use WaitForMessageOfType

* RpcManyClientsTests updated to use WaitForMessageOfType

* Attempting to change the assert in network time tests to using the double value instead of the float value

* standards

* Fixed mising meta file

* ValueUpdateTests to use WaitForMessageOfType

* standards

Co-authored-by: Fatih Mar <mfatihmar@gmail.com>
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