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Added targeted object targeted messages #1
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TwoTenPvP
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Jul 11, 2018
Pull latest from MidLevel/MLAPI
MrCool92
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Dec 6, 2020
Added targeted object targeted messages
MrCool92
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Pull latest from MidLevel/MLAPI
0xFA11
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Bringing up to date to MLAPI public
0xFA11
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… RPCs (#408) * initial chunk * implement rpc params and reliability, refactor ILPP * rename rpc attributes and update xmldoc * implement unity diagnostics error messages * fix yamato build (using var syntax is not supported by the compiler) * fix: Fixing an issue with latest trunk and ILPP - Fixed an issue where on latest 21.1 you could not build ILPP without some PrivateCorelib issues - Removed UTP package as it causes issues with burst and ILPP that needs to be resolved at some future point - Updated Burst to latest 1.43 and Mono to 1.10.1-preview.1 (this is the legit package not the shim package) All this is compat back to 2018.4 * fix: Make codegen great again. Fixed some resolver issues on linux and moved some core around to be more clean and consistent. * minor refactor * remove convenience and performance RPC implementations alonside with other related types and implementations * bump yamato editor version from 2020.1 to 2020.2 * minor update Co-authored-by: Andrew Spiering <aspiering@gmail.com> Co-authored-by: Andrew Spiering <andrews@unity3d.com>
0xFA11
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* logging pass #1 * Logging * Switched NetworkVarBufferCopyTest to use WaitForMessageOfType * Changed default "maxFrames" to "timeout" so that framerate doesn't affect tests. The time for a network operation to complete is not dependent on framerate in any way. * Switch NetworkObjectDestroy and NetworkObjectOwnership tests to use WaitForMessageOfType * RpcManyClientsTests updated to use WaitForMessageOfType * Attempting to change the assert in network time tests to using the double value instead of the float value * standards * Fixed mising meta file * ValueUpdateTests to use WaitForMessageOfType * standards Co-authored-by: Fatih Mar <mfatihmar@gmail.com>
mollstam
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* logging pass Unity-Technologies#1 * Logging * Switched NetworkVarBufferCopyTest to use WaitForMessageOfType * Changed default "maxFrames" to "timeout" so that framerate doesn't affect tests. The time for a network operation to complete is not dependent on framerate in any way. * Switch NetworkObjectDestroy and NetworkObjectOwnership tests to use WaitForMessageOfType * RpcManyClientsTests updated to use WaitForMessageOfType * Attempting to change the assert in network time tests to using the double value instead of the float value * standards * Fixed mising meta file * ValueUpdateTests to use WaitForMessageOfType * standards Co-authored-by: Fatih Mar <mfatihmar@gmail.com>
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Targeted messages are only invoked on the network behaviours listening to it that sit on the same NetworkedObject that requested it.