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NetworkTransform local & world scaling. #2516

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@BruceKristelijn

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@BruceKristelijn

I noticed the scale synchronisation completely breaking when multiple parents had a scale other than 1,1,1. In the code I see the scale only being set as localScale while the position and rotation differentiatie between local & nonlocal behaviour.

Is this intended? I got soms objects that are WAY too big on my clients using non local scale.

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priority:mediumThis issue has medium priority and may take some time to be resolvedstat:importedStatus - Issue is tracked internally at Unitytype:bugBug Report

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