[HDRP] Fix new pathtracer stacklit test failing for XR + Update 3DS max test with new reference image #6098
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Purpose of this PR
PR is needed because this commit that fixes the import type of normal texture (from default to normal) for 3dsMax Physical shader graph broke the 3dsMax test. Updating the screenshots was needed.
Also, this commit (same PR) added a test to prevent regression from stacklit shader master node (and 3DSMaxPhysical graph too) but XR Compatible was left checked which cause XR test to fail. This PR unchecks this too.
Testing status
Re ran concerned test locally.
Comments to reviewers
Trivial fix, no need to go deeper.