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[HDRP] Fix new pathtracer stacklit test failing for XR + Update 3DS max test with new reference image #6098

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Merged
merged 2 commits into from
Oct 21, 2021

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remi-chapelain
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@remi-chapelain remi-chapelain commented Oct 21, 2021

Purpose of this PR

PR is needed because this commit that fixes the import type of normal texture (from default to normal) for 3dsMax Physical shader graph broke the 3dsMax test. Updating the screenshots was needed.

Also, this commit (same PR) added a test to prevent regression from stacklit shader master node (and 3DSMaxPhysical graph too) but XR Compatible was left checked which cause XR test to fail. This PR unchecks this too.


Testing status

Re ran concerned test locally.

  • 5007_PathTracing_Materials_StackLit => still ✔️
  • 1550_3dsMax => Now ✔️

Comments to reviewers

Trivial fix, no need to go deeper.

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@remi-chapelain remi-chapelain marked this pull request as ready for review October 21, 2021 13:31
@sebastienlagarde sebastienlagarde merged commit 9804081 into master Oct 21, 2021
@sebastienlagarde sebastienlagarde deleted the hd/fix-3ds-max-broken-test-and-stacklit-test branch October 21, 2021 13:32
sebastienlagarde pushed a commit that referenced this pull request Oct 21, 2021
…ax test with new reference image (#6098)

* uncheck XR compatibilty for new pathtracer test

* update 1550_3dsMax reference images
odbb added a commit that referenced this pull request Oct 21, 2021
* master:
  [HDRP][URP][SpeedTree8] Set shadergraph as default SpeedTree 8 shader for Universal. Clean up HDRP importers/upgraders. (#5851)
  Remove emissive contribution when current depth < min depth. (#6099)
  [HDRP] Fix new pathtracer stacklit test failing for XR + Update 3DS max test with new reference image (#6098)
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