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[HDRP][Path Tracing] Remove emissive contribution when current depth < min depth #6099

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Merged
merged 1 commit into from
Oct 21, 2021

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eturquin
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Tiny change, to be in line with the recent, similar change on contribution from the sky on camera rays.

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Hi! This comment will help you figure out which jobs to run before merging your PR. The suggestions are dynamic based on what files you have changed.
Link to Yamato: https://unity-ci.cds.internal.unity3d.com/project/902/
Search for your PR branch using the search bar at the top, then add the following segment(s) to the end of the URL (you may need multiple tabs depending on how many packages you change)

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With changes to HDRP packages, you should also run
/jobDefinition/.yamato%2Fall-lightmapping.yml%23PR_Lightmapping_trunk

Depending on the scope of your PR, you may need to run more jobs than what has been suggested. Please speak to your lead or a Graphics SDET (#devs-graphics-automation) if you are unsure.

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It appears that you made a non-draft PR!
Please convert your PR to draft (button on the right side of the page).
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Thank you!

@sebastienlagarde sebastienlagarde merged commit 53a657b into master Oct 21, 2021
@sebastienlagarde sebastienlagarde deleted the hd/pt_emissive_min_depth branch October 21, 2021 13:33
odbb added a commit that referenced this pull request Oct 21, 2021
* master:
  [HDRP][URP][SpeedTree8] Set shadergraph as default SpeedTree 8 shader for Universal. Clean up HDRP importers/upgraders. (#5851)
  Remove emissive contribution when current depth < min depth. (#6099)
  [HDRP] Fix new pathtracer stacklit test failing for XR + Update 3DS max test with new reference image (#6098)
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