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[HDRP][URP][SpeedTree8] Set shadergraph as default SpeedTree 8 shader for Universal. Clean up HDRP importers/upgraders. #5851
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conditions to ensure failures are caught.
… into terrain/speedtreeurp
Convert keywords to properties where needed.
… into terrain/speedtreeurp
Update ref images.
Hi! This comment will help you figure out which jobs to run before merging your PR. The suggestions are dynamic based on what files you have changed. HDRP URP Shader Graph SRP Core Depending on the scope of your PR, you may need to run more jobs than what has been suggested. Please speak to your lead or a Graphics SDET (#devs-graphics-automation) if you are unsure. |
don't display "Development Build" text
… into terrain/speedtreeurp
The failures in the XR tests look like resolution inconsistencies that were not occurring before I merged SRP master two days ago :/ Reasonably sure the Metal failure is spurious, but I'm still waiting on rerun. Opening for reviews now. |
… into terrain/speedtreeurp
This reverts commit 1d8c596.
This reverts commit c1f3826.
…ologies/Graphics into terrain/speedtreeurp
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Hello, pulled latest and could not reproduce errors anymore. All works well now, can't see any importer regressions on my side. Upgrading builtin assets also had no issues 👍✔
… into terrain/speedtreeurp
… into terrain/speedtreeurp
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Approving
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Tested with upgrading URP and converting from Built in to URP. Both seems to work.
Merged master to run PR URP as many issues that were failing are not fixed. |
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Failures seem instabilities. I re-kicked some jobs to be sure but approving for now.
… for Universal. Clean up HDRP importers/upgraders. #5851
* master: [HDRP][URP][SpeedTree8] Set shadergraph as default SpeedTree 8 shader for Universal. Clean up HDRP importers/upgraders. (#5851) Remove emissive contribution when current depth < min depth. (#6099) [HDRP] Fix new pathtracer stacklit test failing for XR + Update 3DS max test with new reference image (#6098)
Please read the Contributing guide before making a PR.
Checklist for PR maker
need-backport-*
label. After you backport the PR, the label changes tobackported-*
.CHANGELOG.md
file.Purpose of this PR
The new SpeedTree 8 test scene in URP_Terrain is arranged so that the trees take up a larger proportion of the test image. Previously the trees were very small and failures would only get flagged when enough diffs had accumulated that the visual differences were very obvious.

Testing status
Tested that both importing SpeedTree8 assets and upgrading from builtin works correctly. This is best done by verifying that billboard keywords and wind quality get the expected values on the Billboard material for a Palm asset, since the Palm wind quality and the Billboard being enabled are non-default values.
Importing HDRP:

Upgrading HDRP:

Importing URP:

Upgrading URP:

Comments to reviewers
Do I need to backport to 21.1?