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Universal Staging #5998
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* [XR][URP] Fix issue with vignette location in XR Vignette center needs to respect the real view center since in XR, with asymmetric FOV, the center of the render taget is not always the center of the view. We deduce the real center via the projection matrix data and use that to offset the vignette's center. * Updated changelog * Extracted comon XRView code into ComputeEyeCenterUV & Allow more than 2 XR views * Fix vignette movement direction for XR when whe change the vignette "center" parameter * Returning to 2 views only for XR vignette. This will keep the shader as simple as possible, if we need to support more views in the future, we can restore this code * Use "Vector4.zero" instead of "new Vector4(0.0f, 0.0f, 0.0f, 0.0f)" * Only set v3 if we are using single pass That variable is only needed if single-pass instancing/multiview is active, so we can simplify the code to only do the asymetric FOV correction when we are in multi-pass mode. * More improvements - Renamed _Vignette_Params3 to _Vignette_ParamsXR - Moved all single-pass XR values in _Vignette_ParamsXR - Extracted code to correct eye center to XRPass class * Adding a comment to describe what ApplyXRViewCenterOffset does * Quick fix a comment that is not right anymore after moving the code
* Fix game window gizmos when camera stack is used * Remove Assert check for the last camera in stack * Add lastCameraInStack check
* Fix for specular color plus a first draft of a test scene for it * Minor color updates * Test updated * Adding Directional Light * Adding the new test scene to build settings * Reference Images * Redoing the specular bugfix after various changes happened on Master * Adding a Deferred Test Scene * Fixing Specular on Deferred and adding a test scene for it as well * Same fix but in ShaderGraph shaders * Filtering out the 011 deferred scene for Android Vulkan (Issue: 1340634) and updating three reference images * D3D11 updated reference image. * Set a valid stencil format when creating depthStencil render-target. * D3D12 reference image * D3D11 reference image * DX11 Deferred Reference image * Removing a scene from the testcase filters as the issue has been resolved * Changelog Co-authored-by: Andrem <andrem@unity3d.com> Co-authored-by: Kay Chang <kaychang@unity3d.com> Co-authored-by: Felipe Lira <felipedrl@gmail.com>
* Fixing 146 MSAA test. * Revert "Fixing 146 MSAA test." This reverts commit a0c849e. * Fixing MSAA test scene * Minor cleanup of RP Assets. * Reverting a change in GraphicsSettings and QualitySettings * Materials * Reverting a change in QualitySettings * Increasing the test threshold from 0 to 0.0025 * Lowering the threshold to 0.001 * Updating Reference Images for DX11 and DX12
* reenabled tests 024, 025, 026 * Added new iPhone reference images for tests 024, 025, 026
commit 669789b Merge: 5ef3bcc be573f7 Author: Elvar Örn Unnþórsson <ellioman@ellioman.com> Date: Fri Aug 27 08:10:46 2021 +0200 Merge branch 'master' into universal/enable-160-test commit 5ef3bcc Merge: b72a4ed 73ef535 Author: Elvar Örn Unnþórsson <ellioman@ellioman.com> Date: Wed Aug 25 14:49:56 2021 +0200 Merge branch 'master' into universal/enable-160-test commit b72a4ed Merge: a211ff4 00abfa2 Author: Elvar Örn Unnþórsson <ellioman@ellioman.com> Date: Mon Jun 14 14:41:58 2021 +0200 Merge branch 'master' into universal/enable-160-test commit a211ff4 Merge: de69352 170b7ed Author: Elvar Örn Unnþórsson <ellioman@ellioman.com> Date: Tue Jun 8 12:55:01 2021 +0200 Merge branch 'master' into universal/enable-160-test commit de69352 Merge: 0b9bc99 4e13f51 Author: Elvar Örn Unnþórsson <ellioman@ellioman.com> Date: Fri Jun 4 11:32:35 2021 +0200 Merge branch 'master' into universal/enable-160-test commit 0b9bc99 Merge: 7809cba 4dc46c9 Author: Elvar Örn Unnþórsson <ellioman@ellioman.com> Date: Mon May 31 14:36:51 2021 +0200 Merge branch 'master' into universal/enable-160-test commit 7809cba Author: Elvar Örn Unnþórsson <ellioman@ellioman.com> Date: Mon May 31 14:32:15 2021 +0200 Removing a Debug.Log line. commit e3eda78 Author: Elvar Örn Unnþórsson <ellioman@ellioman.com> Date: Fri May 28 16:08:47 2021 +0200 Forgot to add the changes to the build settings commit 5bd01ea Author: Elvar Örn Unnþórsson <ellioman@ellioman.com> Date: Fri May 28 15:15:26 2021 +0200 Test scenes for the Volume Update Feature
Hi! This comment will help you figure out which jobs to run before merging your PR. The suggestions are dynamic based on what files you have changed. URP Shader Graph Depending on the scope of your PR, you may need to run more jobs than what has been suggested. Please speak to your lead or a Graphics SDET (#devs-graphics-automation) if you are unsure. |
It appears that you made a non-draft PR! |
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Looks good! No issues were found related to this branch. RCA either wasn't needed or it was done by the developers.
Testing doc: https://docs.google.com/document/d/11U2qui9BxvqnITT0PXhZTRGM4kpcU-Vyvm23LhvqA_M/edit?usp=sharing
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