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[9.x.x] Reverting changes that disabled pow() warnings in SpeedTree shaders #334

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Merged
merged 1 commit into from
Apr 30, 2020

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ellioman
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@ellioman ellioman commented Apr 30, 2020

Purpose of this PR

This is a revert of #146 where I disabled pow() warnings that occur in SpeedTree shaders.
This caused issues when making builds for PS4 & PS5.

A PR has been made to trunk that fixes the warning in SpeedTreeWind.cginc.

Yamato

https://yamato.prd.cds.internal.unity3d.com/jobs/902-Graphics/tree/universal%252Frevert-speedtree-warning

Testing status

Manual Tests: What did you do?

  • Opened test project + Run graphic tests locally
  • Built a player
  • Checked new UI names with UX convention
  • Tested UI multi-edition + Undo/Redo + Prefab overrides + Alignment in Preset
  • C# and shader warnings (supress shader cache to see them)
  • Checked new resources path for the reloader (in developer mode, you have a button at end of resources that check the paths)
  • Other:

@ellioman ellioman requested a review from a team as a code owner April 30, 2020 11:47
@ellioman ellioman changed the title [9.x.x] Reverting changes to disable pow() warnings in SpeedTree shaders [9.x.x] Reverting changes that disabled pow() warnings in SpeedTree shaders Apr 30, 2020
@ellioman
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The shader graph tests are broken in master and are unrelated to this PR

@ellioman ellioman merged commit e40b57c into master Apr 30, 2020
@ellioman ellioman deleted the universal/revert-speedtree-warning branch April 30, 2020 15:59
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