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[Hdrp] Add 3DS max shader material test #3239
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Thomasch-unity3d
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Jan 22, 2021
sebastienlagarde
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Jan 22, 2021
Linux Vulkan test image have been updated again. |
iM0ve
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Jan 25, 2021
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Feb 14, 2021
* Arnold + Physical material * auto desk interactive * Reference image from yamato * linux vulkan test ref image
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* [Hdrp] Add 3DS max shader material test (#3239) * Arnold + Physical material * auto desk interactive * Reference image from yamato * linux vulkan test ref image * Update HDRP-Asset.md (#3302) * Merge Hd/bugfix #3313 * Added master stack documentation for HDRP #3388 * Fix compilation issue in MaterialUIBlockLists * Reset ambient probe upon switching to very different skies bis #3423 * Some leftover caused by master merge (#3456) * Custom Pass error message fix #3424 * Colored Shadows update (#3486) * Colored Shadows update Included new information in the Color Shadow property description to tell the user that the Material's Refraction Model has to be set to Thin, Box or Sphere for it to work. * Fixed typo Removed the "the" :D Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com> Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk> Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com> Co-authored-by: Vic Cooper <63712500+Vic-Cooper@users.noreply.github.com>
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* Arnold + Physical material * auto desk interactive * Reference image from yamato * linux vulkan test ref image
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* Fixed a regression introduced when changing the clamping algorithm for RTR and RTGI (case 1307479). (#3206) * rename occurrences of sample when used as a variable name (#3216) rename occurrences of sample when used as a shader variable name as this may be a reserved word in certain situatons * [HDRP] Update eye sample scene #3227 * Change the tooltip for color shadows and semi-transparent shadows (case 1307704). (#3237) * [Hdrp] Add 3DS max shader material test (#3239) * Arnold + Physical material * auto desk interactive * Reference image from yamato * linux vulkan test ref image * Hdrp/fix 1299233 ies resize #3243 * [HDRP] Fix metal warning + fix reference screenshots + disable unstable metal test #3251 * [HDRP] update some docs based on latest changelog (#3253) * Update some docs * Proof read upgrading to 2020.2 * Proof read whats new doc * Fixed typo Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk> Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com> Co-authored-by: peterjohnlong <73894199+peterjohnlong@users.noreply.github.com> Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com> Co-authored-by: skhiat <55133890+skhiat@users.noreply.github.com> Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
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Purpose of this PR
Add coverage for the 3DS max materials :
Testing status
Test pass locally ✔️
Yamato (in progress) : https://yamato.cds.internal.unity3d.com/jobs/902-Graphics/tree/HDRP%252Fadd-3DS-shader-material-test/.yamato%252Fall-hdrp.yml%2523PR_HDRP_trunk/5010452/job
Comments to reviewers
I believe some shaders in some feature are not working (for example, bump map and/or bump map strength in Physical Material). Maps and slider are still not null, so if it get fixed/implemented, test will begin to fail.
Screenshots are up to date from yamato.