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6 changes: 5 additions & 1 deletion GeneralsMD/Code/GameEngine/Source/GameClient/InGameUI.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -2869,7 +2869,11 @@ void InGameUI::createCommandHint( const GameMessage *msg )
case GameMessage::MSG_CONVERT_TO_CARBOMB_HINT:
case GameMessage::MSG_HIJACK_HINT:
case GameMessage::MSG_SABOTAGE_HINT:
setMouseCursor( Mouse::ENTER_AGGRESSIVELY );
// TheSuperHackers @bugfix soleimanyben 12/18/2025 Fixes an issue where the hijack hint was shown instead of the attack hint when multiple units are selected.

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18/12/2025

if ( getSelectCount() == 1 )

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This does not seem right. What if the player has two Hijackers selected? Then it won't show the enter cursor?

setMouseCursor( Mouse::ENTER_AGGRESSIVELY );
else
setMouseCursor( Mouse::ATTACK_OBJECT );
break;
case GameMessage::MSG_DEFECTOR_HINT:
setMouseCursor( Mouse::DEFECTOR );
Expand Down