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Fixes #1955

Unsure if a simple length check is the appropriate fix here, but it does seem to resolve the issue.

case GameMessage::MSG_HIJACK_HINT:
case GameMessage::MSG_SABOTAGE_HINT:
setMouseCursor( Mouse::ENTER_AGGRESSIVELY );
// TheSuperHackers @bugfix soleimanyben 12/18/2025 Fixes an issue where the hijack hint was shown instead of the attack hint when multiple units are selected.

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18/12/2025

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@Caball009 Caball009 left a comment

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It seems to me this doesn't need fixing or is incomplete. I made a post in the issue report addressing this point.

case GameMessage::MSG_SABOTAGE_HINT:
setMouseCursor( Mouse::ENTER_AGGRESSIVELY );
// TheSuperHackers @bugfix soleimanyben 12/18/2025 Fixes an issue where the hijack hint was shown instead of the attack hint when multiple units are selected.
if ( getSelectCount() == 1 )

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This does not seem right. What if the player has two Hijackers selected? Then it won't show the enter cursor?

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Hovering enemy units with attack units and a GLA Hijacker will show the Hijack mouse cursor

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