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Pull requests: TheSuperHackers/GeneralsGameCode

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Pull requests list

unify(radar): Merge and move ObjectStatusTypes, Radar, W3DRadar to Core Gen Relates to Generals Unify Unifies code between Generals and Zero Hour ZH Relates to Zero Hour
#1894 opened Nov 23, 2025 by xezon Loading… Code foundation build up
bugfix(radar): Add hero radar objects into its own list to get rid of hero cache updates and its related issues Bug Something is not working right, typically is user facing Minor Severity: Minor < Major < Critical < Blocker ThisProject The issue was introduced by this project, or this task is specific to this project
#1893 opened Nov 22, 2025 by xezon Loading…
1 task
bugfix(weapon): fix patriot assist system extended range bug NoRetail This fix or change is not applicable with Retail game compatibility
#1886 opened Nov 19, 2025 by bobtista Draft
bugfix: Preserve unit behaviour when transferring assets to allies Bug Something is not working right, typically is user facing Design Is a matter of game design Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker NoRetail This fix or change is not applicable with Retail game compatibility ZH Relates to Zero Hour
#1885 opened Nov 19, 2025 by Stubbjax Loading…
bugfix: Undetected mines can now be approached when using a disarm weapon AI Is AI related Bug Something is not working right, typically is user facing Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker NoRetail This fix or change is not applicable with Retail game compatibility ZH Relates to Zero Hour
#1883 opened Nov 19, 2025 by Stubbjax Loading…
bugfix(ocl): Fix GLA Rebel Ambush units spawning in water/cliffs and dying immediately Bug Something is not working right, typically is user facing GLA Affects GLA faction NoRetail This fix or change is not applicable with Retail game compatibility
#1882 opened Nov 19, 2025 by bobtista Loading…
bugfix(big): skip loading duplicate INIZH.big in EA App/Origin installs Bug Something is not working right, typically is user facing Major Severity: Minor < Major < Critical < Blocker
#1879 opened Nov 18, 2025 by bobtista Loading…
nit: remove nader comments round 2 Refactor Edits the code with insignificant behavior changes, is never user facing
#1876 opened Nov 18, 2025 by bobtista Loading…
Fix PoisonedBehavior damage over time to respect poison resistance Bug Something is not working right, typically is user facing NoRetail This fix or change is not applicable with Retail game compatibility
#1875 opened Nov 17, 2025 by bobtista Draft
bugfix: Allow immediate resumed construction of buildings if the existing builder dies Bug Something is not working right, typically is user facing Controversial Is controversial Gen Relates to Generals Input Minor Severity: Minor < Major < Critical < Blocker NoRetail This fix or change is not applicable with Retail game compatibility ZH Relates to Zero Hour
#1872 opened Nov 17, 2025 by Stubbjax Loading…
bugfix: Builders now resume their task after having been disabled AI Is AI related Bug Something is not working right, typically is user facing Minor Severity: Minor < Major < Critical < Blocker NoRetail This fix or change is not applicable with Retail game compatibility ZH Relates to Zero Hour
#1870 opened Nov 17, 2025 by Stubbjax Loading…
bugfix: Invalidate current dozer / worker build task if the target scaffold no longer exists Bug Something is not working right, typically is user facing Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker NoRetail This fix or change is not applicable with Retail game compatibility ZH Relates to Zero Hour
#1868 opened Nov 16, 2025 by Stubbjax Loading…
refactor: Use new utility logic for handling observed player behaviour Design Is a matter of game design Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker ThisProject The issue was introduced by this project, or this task is specific to this project ZH Relates to Zero Hour
#1861 opened Nov 15, 2025 by Stubbjax Loading…
bugfix(energy): Destroying disabled Power Plant lowers energy production twice Bug Something is not working right, typically is user facing China Affects China faction Gen Relates to Generals Major Severity: Minor < Major < Critical < Blocker NoRetail This fix or change is not applicable with Retail game compatibility USA Affects USA faction ZH Relates to Zero Hour
#1857 opened Nov 14, 2025 by Caball009 Loading…
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