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Pull requests: TheSuperHackers/GeneralsGameCode
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[ZH] Add missing call to IDirect3DSurface8::UnlockRect in W3DSmudge's copyRect
Fix
Is fixing something
Minor
Severity: Minor < Major < Critical < Blocker
ZH
Relates to Zero Hour
[GEN][ZH] Prevent debris objects from being created after teams have been destroyed
Fix
Is fixing something
Gen
Relates to Generals
Memory
Is memory related
Minor
Severity: Minor < Major < Critical < Blocker
Stability
Concerns stability of the runtime
ZH
Relates to Zero Hour
#881
opened May 19, 2025 by
Caball009
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[ZH] Separate ParticleUplinkCannonUpdate's damage radius calculation from LaserUpdate's client update
Minor
Severity: Minor < Major < Critical < Blocker
Refactor
Improves the structure of the code, with negligible changes in function.
ZH
Relates to Zero Hour
[GEN][ZH] Enable chat function for match observers
Enhancement
Is new feature or request
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
ZH
Relates to Zero Hour
#864
opened May 15, 2025 by
roossienb
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[ZH] Separate logic and client in ParticleUplinkCannonUpdate
Minor
Severity: Minor < Major < Critical < Blocker
Refactor
Improves the structure of the code, with negligible changes in function.
ZH
Relates to Zero Hour
#862
opened May 14, 2025 by
helmutbuhler
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[GEN][ZH] Add new ARRAY_SIZE macro in utilities
Minor
Severity: Minor < Major < Critical < Blocker
Refactor
Improves the structure of the code, with negligible changes in function.
[GEN][ZH] Allow command bar to be minimised during replays
Enhancement
Is new feature or request
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
ZH
Relates to Zero Hour
#854
opened May 13, 2025 by
Mauller
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[GEN][ZH] Clip Cursor In Windowed Mode
Do Later
Work on this later
Enhancement
Is new feature or request
Gen
Relates to Generals
Major
Severity: Minor < Major < Critical < Blocker
ZH
Relates to Zero Hour
#853
opened May 13, 2025 by
Mauller
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OpenAL support
Build
Anything related to building, compiling
Major
Severity: Minor < Major < Critical < Blocker
Platform
Work towards platform support, such as Linux, MacOS
ZH
Relates to Zero Hour
[GEN][ZH] Fixed garrison points not initialized before first use
Bug
Something is not working right
GameMismatchWith104
Affects game state towards original 1.04
[GEN][ZH] Fix limit of 100 in Replay Menu
Do Later
Work on this later
Enhancement
Is new feature or request
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
ZH
Relates to Zero Hour
#760
opened Apr 24, 2025 by
helmutbuhler
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[GEN][ZH] Fix Mismatch in Release Build when Logging is enabled
Debug
Is mostly debug functionality
Fix
Is fixing something
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
ZH
Relates to Zero Hour
#759
opened Apr 24, 2025 by
helmutbuhler
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[GEN][ZH] Fixes "Box" particle systems.
Do Later
Work on this later
GameMismatchWith104Maybe
Maybe affects game state towards original 1.04
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
ZH
Relates to Zero Hour
#756
opened Apr 24, 2025 by
OmniBlade
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[GEN] Backports redundant call reductions from ZH
Gen
Relates to Generals
Unify
Unifies code between Generals and Zero Hour
[BFME][ZH] Mapchunk forward compatibility
BFME
Relates to Battle For Middle-Earth
ZH
Relates to Zero Hour
[GEN][ZH] Fix uninitialized back-buffer surface
Bug
Something is not working right
Gen
Relates to Generals
Major
Severity: Minor < Major < Critical < Blocker
ZH
Relates to Zero Hour
[GEN][ZH] Replacements for rest of asm code
Build
Anything related to building, compiling
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
ZH
Relates to Zero Hour
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