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Pull requests: TheSuperHackers/GeneralsGameCode
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feat(string): Add generic string startsWith/endsWith implementations
#1898
opened Nov 23, 2025 by
slurmlord
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unify(radar): Merge and move ObjectStatusTypes, Radar, W3DRadar to Core
Gen
Relates to Generals
Unify
Unifies code between Generals and Zero Hour
ZH
Relates to Zero Hour
bugfix(radar): Add hero radar objects into its own list to get rid of hero cache updates and its related issues
Bug
Something is not working right, typically is user facing
Minor
Severity: Minor < Major < Critical < Blocker
ThisProject
The issue was introduced by this project, or this task is specific to this project
#1893
opened Nov 22, 2025 by
xezon
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1 task
bugfix(weapon): fix patriot assist system extended range bug
NoRetail
This fix or change is not applicable with Retail game compatibility
bugfix: Preserve unit behaviour when transferring assets to allies
Bug
Something is not working right, typically is user facing
Design
Is a matter of game design
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
NoRetail
This fix or change is not applicable with Retail game compatibility
ZH
Relates to Zero Hour
#1885
opened Nov 19, 2025 by
Stubbjax
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bugfix: Undetected mines can now be approached when using a disarm weapon
AI
Is AI related
Bug
Something is not working right, typically is user facing
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
NoRetail
This fix or change is not applicable with Retail game compatibility
ZH
Relates to Zero Hour
#1883
opened Nov 19, 2025 by
Stubbjax
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bugfix(logic): fix unexpected return in MSG_CANCEL_UNIT_CREATE handler
#1881
opened Nov 19, 2025 by
bobtista
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nit: remove nader comments round 2
Refactor
Edits the code with insignificant behavior changes, is never user facing
#1876
opened Nov 18, 2025 by
bobtista
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bugfix: Allow immediate resumed construction of buildings if the existing builder dies
Bug
Something is not working right, typically is user facing
Controversial
Is controversial
Gen
Relates to Generals
Input
Minor
Severity: Minor < Major < Critical < Blocker
NoRetail
This fix or change is not applicable with Retail game compatibility
ZH
Relates to Zero Hour
#1872
opened Nov 17, 2025 by
Stubbjax
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bugfix: Builders now resume their task after having been disabled
AI
Is AI related
Bug
Something is not working right, typically is user facing
Minor
Severity: Minor < Major < Critical < Blocker
NoRetail
This fix or change is not applicable with Retail game compatibility
ZH
Relates to Zero Hour
#1870
opened Nov 17, 2025 by
Stubbjax
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bugfix: Invalidate current dozer / worker build task if the target scaffold no longer exists
Bug
Something is not working right, typically is user facing
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
NoRetail
This fix or change is not applicable with Retail game compatibility
ZH
Relates to Zero Hour
#1868
opened Nov 16, 2025 by
Stubbjax
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refactor: Use new utility logic for handling observed player behaviour
Design
Is a matter of game design
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
ThisProject
The issue was introduced by this project, or this task is specific to this project
ZH
Relates to Zero Hour
#1861
opened Nov 15, 2025 by
Stubbjax
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bugfix(energy): Destroying disabled Power Plant lowers energy production twice
Bug
Something is not working right, typically is user facing
China
Affects China faction
Gen
Relates to Generals
Major
Severity: Minor < Major < Critical < Blocker
NoRetail
This fix or change is not applicable with Retail game compatibility
USA
Affects USA faction
ZH
Relates to Zero Hour
#1857
opened Nov 14, 2025 by
Caball009
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feat(scriptcompiler): add standalone SCB JSON converter
#1856
opened Nov 14, 2025 by
bobtista
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