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Description
Font's do not scale beyond 2x their default sizes relative to a horizontal resolution of 800 pixels.
The issue is twofold;
- They hard coded a maximum font size
- The original code would not properly scale with aspect ratios other than 4:3
The following code is a proposed fix for this within GlobalLanguage.cpp. It corrects the hard upper limit and sets the adjustment factor based on the smallest axes of the resolution being used. This is to help keep the font in proportion.
Int GlobalLanguage::adjustFontSize(Int theFontSize)
{
// TheSupperHackers @bugfix Mauller 17/05/2025 Scale the font in relation to the resolution taking the smallest axis into account.
Real adjustFactor = min(TheGlobalData->m_xResolution/800.0f, TheGlobalData->m_yResolution/600.0f);
adjustFactor = 1.0f + ((adjustFactor - 1.0f) * m_resolutionFontSizeAdjustment);
if (adjustFactor<1.0f) adjustFactor = 1.0f;
//if (adjustFactor>2.0f) adjustFactor = 2.0f;
Int pointSize = REAL_TO_INT_FLOOR(theFontSize*adjustFactor);
return pointSize;
}