forked from electronicarts/CnC_Generals_Zero_Hour
-
Notifications
You must be signed in to change notification settings - Fork 94
Labels
BugSomething is not working right, typically is user facingSomething is not working right, typically is user facingMajorSeverity: Minor < Major < Critical < BlockerSeverity: Minor < Major < Critical < BlockerZHRelates to Zero HourRelates to Zero Hour
Description
Game text size does not scale well beyond 1920x1080 game resolution.
Text sizes are defined in file Data\{Language}\HeaderTemplate.ini
HeaderTemplate LoadScreenCameos
Font = "Arial"
Point = 10
Bold = No
End
Point
refers to font size. It scales automatically. When using very large resolutions such as 2560x1440 or 3840x2160, the game text will be very small and difficult to read.
In file Data\{Language}\Language.ini is this setting:
ResolutionFontAdjustment = 0.7 ; Fonts increase at 70% the rate the resolution increases.
It seems to have some effect, but cannot fix this problem either.
Metadata
Metadata
Assignees
Labels
BugSomething is not working right, typically is user facingSomething is not working right, typically is user facingMajorSeverity: Minor < Major < Critical < BlockerSeverity: Minor < Major < Critical < BlockerZHRelates to Zero HourRelates to Zero Hour