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ValooFX edited this page Sep 24, 2014 · 2 revisions

//to be confirmed
struct S2C_GAME_PLAYERQUESTLOG_SV2CL_ACCEPTQUEST {
  DWORD questID //see static resources
  DWORD numObjectiveState
  numObjectiveState * {
    DWORD objectiveState //seems to be
  }
}

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