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ValooFX edited this page Mar 10, 2015 · 15 revisions
enum eLoginRequestResult {
  LRR_NONE ,
  LRR_INVALID_REVISION ,
  LRR_INVALID_USERNAME ,
  LRR_INVALID_PASSWORD ,
  LRR_AUTHENTICATE_FAILED ,
  LRR_LOGIN_ADD_FAILED ,
  LRR_LOGIN_CONNECT_FAILED ,
  LRR_INVALID_ACTIVE_CODE ,
  LRR_BANNED_ACCOUNT ,
  LRR_SUSPENDED_ACCOUNT ,
  LRR_DISABLED_ACCOUNT 
}

enum ECamOrientation {
  CAMORIENT_None = 0,
  CAMORIENT_LookAtActor = 1,
  CAMORIENT_FacePath = 2,
  CAMORIENT_Interpolate = 3,
  CAMORIENT_Dolly = 4
}

enum EPawnStates {
  PS_NONE ,
  PS_ALIVE ,
  PS_DEAD 
}

enum EquipmentSlot {
  ES_CHEST ,
  ES_LEFTGLOVE ,
  ES_RIGHTGLOVE ,
  ES_PANTS ,
  ES_SHOES ,
  ES_HELMET ,
  ES_HELMETDETAIL ,
  ES_RIGHTSHOULDER ,
  ES_RIGHTSHOULDERDETAIL ,
  ES_LEFTSHOULDER ,
  ES_LEFTSHOULDERDETAIL ,
  ES_RIGHTGAUNTLET ,
  ES_LEFTGAUNTLET ,
  ES_CHESTARMOUR ,
  ES_CHESTARMOURDETAIL ,
  ES_BELT ,
  ES_LEFTTHIGH ,
  ES_LEFTSHIN ,
  ES_MELEEWEAPON ,
  ES_RANGEDWEAPON ,
  ES_LEFTRING ,
  ES_RIGHTRING ,
  ES_NECKLACE ,
  ES_SHIELD ,
  ES_RIGHTTHIGH ,
  ES_RIGHTSHIN ,
  ES_SLOTCOUNT ,
  ES_NO_SLOT 
}

enum EItemType {
  IT_BodySlot ,
  IT_JewelryRing ,
  IT_JewelryNecklace ,
  IT_JewelryQualityToken ,
  IT_WeaponQualityToken ,
  IT_SkillToken ,
  IT_QuestItem ,
  IT_Trophy ,
  IT_ContainerSuitBag ,
  IT_ContainerExtraInventory ,
  IT_Resource ,
  IT_WeaponOneHanded ,
  IT_WeaponDoublehanded ,
  IT_WeaponDualWielding ,
  IT_WeaponRanged ,
  IT_WeaponShield ,
  IT_ArmorHeadGear ,
  IT_ArmorLeftShoulder ,
  IT_ArmorRightShoulder ,
  IT_ArmorLeftGauntlet ,
  IT_ArmorRightGauntlet ,
  IT_ArmorChest ,
  IT_ArmorBelt ,
  IT_ArmorLeftThigh ,
  IT_ArmorLeftShin ,
  IT_ClothChest ,
  IT_ClothLeftGlove ,
  IT_ClothRightGlove ,
  IT_ClothPants ,
  IT_ClothShoes ,
  IT_MiscellaneousTickets ,
  IT_MiscellaneousKey ,
  IT_MiscellaneousLabyrinthKey ,
  IT_Recipe ,
  IT_ArmorRightThigh ,
  IT_ArmorRightShin ,
  IT_ItemToken ,
  IT_Consumable ,
  IT_Broken 
}

enum EItemRarity {
  IR_Trash ,
  IR_Resource ,
  IR_Common ,
  IR_Uncommon ,
  IR_Rare ,
  IR_Ancestral ,
  IR_Mumian 
}

enum EItemChangeNotification {
  ICN_Added ,
  ICN_Removed ,
  ICN_RemovedByType ,
  ICN_Moved ,
  ICN_Swapped ,
  ICN_Stacked ,
  ICN_Used ,
  ICN_Split ,
  ICN_Painted ,
  ICN_Attuned 
}

enum ENPC_Category {
  ENPC_Human ,
  ENPC_Wildlife ,
  ENPC_Boss 
}

enum EItemLocationType {
  ILT_Unknown ,
  ILT_Inventory ,
  ILT_Equipment , //equip and place in slot
  ILT_BodySlot , //equip but dont place (visual, probably for NPC's), in World_Login it's the other way round o_O?
  ILT_Item ,
  ILT_Mail ,
  ILT_Auction ,
  ILT_Skill ,
  ILT_Trade ,
  ILT_BodySlotInventory ,
  ILT_SendMail ,
  ILT_ShopBuy ,
  ILT_ShopSell ,
  ILT_ShopPaint ,
  ILT_ShopCrafting 
}

enum EContentEmote {
  ECE_None = 0,
  ECE_wave = 1,
  ECE_salute = 2,
  ECE_great = 3,
  ECE_lol = 4,
  ECE_huh = 5,
  ECE_dance = 6,
  ECE_enemies = 7,
  ECE_getready = 8,
  ECE_charge = 9,
  ECE_attack = 10,
  ECE_retreat = 11,
  ECE_follow = 12,
  ECE_wait = 13,
  ECE_comeon = 14,
  ECE_assistance = 15,
  ECE_overhere = 16,
  ECE_backoff = 17,
  ECE_north = 18,
  ECE_east = 19,
  ECE_west = 20,
  ECE_south = 21,
  ECE_flank = 22,
  ECE_goround = 23,
  ECE_no = 24,
  ECE_yes = 25,
  ECE_greet = 26,
  ECE_bye = 27,
  ECE_thanks = 28,
  ECE_pony = 29,
  ECE_pwnie = 30,
  ECE_trade = 31,
  ECE_excuse = 32,
  ECE_waitup = 33,
  ECE_veto = 34,
  ECE_sarcasm = 35,
  ECE_hey = 36,
  ECE_oldskool = 37,
  ECE_outfit = 38,
  ECE_fashionpolice = 39,
  ECE_jazz = 40,
  ECE_clap = 41,
  ECE_kiss = 42,
  ECE_sigh = 43,
  ECE_bored = 44,
  ECE_pain = 45,
  ECE_pst = 46,
  ECE_angry = 47,
  ECE_cry = 48,
  ECE_maniacal = 49,
  ECE_laugh = 50,
  ECE_cough = 51,
  ECE_cheer = 52,
  ECE_whistlehappy = 53,
  ECE_whistleattention = 54,
  ECE_whistlemusic = 55,
  ECE_whistlenote = 56,
  ECE_ahh = 57,
  ECE_gasp = 58,
  ECE_stretch = 59,
  ECE_huf = 60,
  ECE_bah = 61,
  ECE_oracle = 62,
  ECE_battle = 63,
  ECE_praise = 64,
  ECE_mock = 65,
  ECE_attention = 66,
  ECE_death = 67,
  ECE_stop = 68,
  ECE_admireroom = 69,
  ECE_victory = 70,
  ECE_survive = 71,
  ECE_again = 72,
  ECE_try = 73,
  ECE_letsgo = 74,
  ECE_rtfm = 75,
  ECE_unique = 76
}

Additional Enums:
//==============================================================================
//  FSkill_Enums
//==============================================================================

class FSkill_Enums extends Object
    native
    dependsOn()
  ;

  enum ESkillReticuleSet {
    ESRS_NoReticule ,
    ESRS_Melee_ShortRangeFront ,
    ESRS_Melee_AOE_Base ,
    ESRS_Melee_Backstab ,
    ESRS_Magic_ShortRangeFront ,
    ESRS_Magic_Cone ,
    ESRS_Magic_AOE_Base ,
    ESRS_Magic_PaintLocation ,
    ESRS_Ranged_PaintLocation ,
    ESRS_Melee_Self ,
    ESRS_Magic_Self 
  };

  enum EScrollingCombatTextType {
    ESCT_None ,
    ESCT_InputDamage ,
    ESCT_OutputDamage ,
    ESCT_InputPhysique ,
    ESCT_OutputPhysique ,
    ESCT_InputMorale ,
    ESCT_OutputMorale ,
    ESCT_InputConcentration ,
    ESCT_OutputConcentration ,
    ESCT_InputHeal ,
    ESCT_OutputHeal ,
    ESCT_InputDuffApply ,
    ESCT_OutputDuffApply ,
    ESCT_OutputMiss ,
    ESCT_OutputImmune ,
    ESCT_OutputEvade ,
    ESCT_PetError ,
    ESCT_PetStandard 
  };

  enum ETargetingBase {
    ETB_TriggerPawn ,
    ETB_SkillPawn 
  };

  enum ECondEvTarget {
    ECET_DuffPawn ,
    ECET_ConditionTriggerPawn ,
    ECET_OriginPawn ,
    ECET_TargetPawns 
  };

  enum ESkillEffectCategory {
    ESEC_Player ,
    ESEC_NPC ,
    ESEC_Event ,
    ESEC_Item ,
    ESEC_PlayerAV ,
    ESEC_NPCAV ,
    ESEC_EventAV ,
    ESEC_ItemAV ,
    ESEC_NPCTypeAV ,
    ESEC_Misc ,
    ESEC_Test ,
    ESEC_TestAV 
  };

  enum ESkillCategory {
    ESC_Player ,
    ESC_NPC ,
    ESC_Event ,
    ESC_Item ,
    ESC_Test ,
    ESC_Combo 
  };

  enum ESkillTokenEffect {
    SSE_None ,
    SSE_Target_MaxTargets ,
    SSE_Target_PaintLocationMinDistance ,
    SSE_Target_PaintLocationMaxDistance ,
    SSE_Target_MaxRadius ,
    SSE_Damage_RearFactor ,
    SSE_Damage_AbsoluteMinimum ,
    SSE_Damage_AbsoluteMaximum ,
    SSE_Damage_ConstantMinimum ,
    SSE_Damage_ConstantMaximum ,
    SSE_Damage_CharStatMinimumMultiplier ,
    SSE_Damage_CharStatMaximumMultiplier ,
    SSE_Damage_TargetCountMinimumMultiplier ,
    SSE_Damage_TargetCountMaximumMultiplier ,
    SSE_Health_AbsoluteMinimum ,
    SSE_Health_AbsoluteMaximum ,
    SSE_Health_ConstantMinimum ,
    SSE_Health_ConstantMaximum ,
    SSE_Health_CharStatMinimumMultiplier ,
    SSE_Health_CharStatMaximumMultiplier ,
    SSE_Health_TargetCountMinimumMultiplier ,
    SSE_Health_TargetCountMaximumMultiplier ,
    SSE_StatePhysique_AbsoluteMinimum ,
    SSE_StatePhysique_AbsoluteMaximum ,
    SSE_StatePhysique_ConstantMinimum ,
    SSE_StatePhysique_ConstantMaximum ,
    SSE_StatePhysique_CharStatMinimumMultiplier ,
    SSE_StatePhysique_CharStatMaximumMultiplier ,
    SSE_StatePhysique_TargetCountMinimumMultiplier ,
    SSE_StatePhysique_TargetCountMaximumMultiplier ,
    SSE_StateMorale_AbsoluteMinimum ,
    SSE_StateMorale_AbsoluteMaximum ,
    SSE_StateMorale_ConstantMinimum ,
    SSE_StateMorale_ConstantMaximum ,
    SSE_StateMorale_CharStatMinimumMultiplier ,
    SSE_StateMorale_CharStatMaximumMultiplier ,
    SSE_StateMorale_TargetCountMinimumMultiplier ,
    SSE_StateMorale_TargetCountMaximumMultiplier ,
    SSE_StateConcentration_AbsoluteMinimum ,
    SSE_StateConcentration_AbsoluteMaximum ,
    SSE_StateConcentration_ConstantMinimum ,
    SSE_StateConcentration_ConstantMaximum ,
    SSE_StateConcentration_CharStatMinimumMultiplier ,
    SSE_StateConcentration_CharStatMaximumMultiplier ,
    SSE_StateConcentration_TargetCountMinimumMultiplier ,
    SSE_StateConcentration_TargetCountMaximumMultiplier ,
    SSE_AttributeBody_AbsoluteMinimum ,
    SSE_AttributeBody_AbsoluteMaximum ,
    SSE_AttributeBody_ConstantMinimum ,
    SSE_AttributeBody_ConstantMaximum ,
    SSE_AttributeBody_CharStatMinimumMultiplier ,
    SSE_AttributeBody_CharStatMaximumMultiplier ,
    SSE_AttributeBody_TargetCountMinimumMultiplier ,
    SSE_AttributeBody_TargetCountMaximumMultiplier ,
    SSE_AttributeMind_AbsoluteMinimum ,
    SSE_AttributeMind_AbsoluteMaximum ,
    SSE_AttributeMind_ConstantMinimum ,
    SSE_AttributeMind_ConstantMaximum ,
    SSE_AttributeMind_CharStatMinimumMultiplier ,
    SSE_AttributeMind_CharStatMaximumMultiplier ,
    SSE_AttributeMind_TargetCountMinimumMultiplier ,
    SSE_AttributeMind_TargetCountMaximumMultiplier ,
    SSE_AttributeFocus_AbsoluteMinimum ,
    SSE_AttributeFocus_AbsoluteMaximum ,
    SSE_AttributeFocus_ConstantMinimum ,
    SSE_AttributeFocus_ConstantMaximum ,
    SSE_AttributeFocus_CharStatMinimumMultiplier ,
    SSE_AttributeFocus_CharStatMaximumMultiplier ,
    SSE_AttributeFocus_TargetCountMinimumMultiplier ,
    SSE_AttributeFocus_TargetCountMaximumMultiplier ,
    SSE_ResistanceMelee_AbsoluteMinimum ,
    SSE_ResistanceMelee_AbsoluteMaximum ,
    SSE_ResistanceMelee_ConstantMinimum ,
    SSE_ResistanceMelee_ConstantMaximum ,
    SSE_ResistanceMelee_CharStatMinimumMultiplier ,
    SSE_ResistanceMelee_CharStatMaximumMultiplier ,
    SSE_ResistanceMelee_TargetCountMinimumMultiplier ,
    SSE_ResistanceMelee_TargetCountMaximumMultiplier ,
    SSE_ResistanceRanged_AbsoluteMinimum ,
    SSE_ResistanceRanged_AbsoluteMaximum ,
    SSE_ResistanceRanged_ConstantMinimum ,
    SSE_ResistanceRanged_ConstantMaximum ,
    SSE_ResistanceRanged_CharStatMinimumMultiplier ,
    SSE_ResistanceRanged_CharStatMaximumMultiplier ,
    SSE_ResistanceRanged_TargetCountMinimumMultiplier ,
    SSE_ResistanceRanged_TargetCountMaximumMultiplier ,
    SSE_ResistanceMagic_AbsoluteMinimum ,
    SSE_ResistanceMagic_AbsoluteMaximum ,
    SSE_ResistanceMagic_ConstantMinimum ,
    SSE_ResistanceMagic_ConstantMaximum ,
    SSE_ResistanceMagic_CharStatMinimumMultiplier ,
    SSE_ResistanceMagic_CharStatMaximumMultiplier ,
    SSE_ResistanceMagic_TargetCountMinimumMultiplier ,
    SSE_ResistanceMagic_TargetCountMaximumMultiplier ,
    SSE_AffinitySoul_AbsoluteMinimum ,
    SSE_AffinitySoul_AbsoluteMaximum ,
    SSE_AffinitySoul_ConstantMinimum ,
    SSE_AffinitySoul_ConstantMaximum ,
    SSE_AffinitySoul_CharStatMinimumMultiplier ,
    SSE_AffinitySoul_CharStatMaximumMultiplier ,
    SSE_AffinitySoul_TargetCountMinimumMultiplier ,
    SSE_AffinitySoul_TargetCountMaximumMultiplier ,
    SSE_AffinityRune_AbsoluteMinimum ,
    SSE_AffinityRune_AbsoluteMaximum ,
    SSE_AffinityRune_ConstantMinimum ,
    SSE_AffinityRune_ConstantMaximum ,
    SSE_AffinityRune_CharStatMinimumMultiplier ,
    SSE_AffinityRune_CharStatMaximumMultiplier ,
    SSE_AffinityRune_TargetCountMinimumMultiplier ,
    SSE_AffinityRune_TargetCountMaximumMultiplier ,
    SSE_AffinitySpirit_AbsoluteMinimum ,
    SSE_AffinitySpirit_AbsoluteMaximum ,
    SSE_AffinitySpirit_ConstantMinimum ,
    SSE_AffinitySpirit_ConstantMaximum ,
    SSE_AffinitySpirit_CharStatMinimumMultiplier ,
    SSE_AffinitySpirit_CharStatMaximumMultiplier ,
    SSE_AffinitySpirit_TargetCountMinimumMultiplier ,
    SSE_AffinitySpirit_TargetCountMaximumMultiplier ,
    SSE_EventDuff_Duration ,
    SSE_ReturnReflect_Multiplier ,
    SSE_Misc_Cooldown ,
    SSE_Chain_MaxJumps ,
    SSE_EnhanceHealingInputAlteringEffects ,
    SSE_EnhanceHealingOutputAlteringEffects ,
    SSE_EnhanceDamageInputAlteringEffects ,
    SSE_EnhanceDamageOutputAlteringEffects ,
    SSE_EnhancePhysiqueInputAlteringEffects ,
    SSE_EnhancePhysiqueOutputAlteringEffects ,
    SSE_EnhanceMoraleInputAlteringEffects ,
    SSE_EnhanceMoraleOutputAlteringEffects ,
    SSE_EnhanceConcentrationInputAlteringEffects ,
    SSE_EnhanceConcentrationOutputAlteringEffects ,
    SSE_EnhanceAllStateInputAlteringEffects ,
    SSE_EnhanceAllStateOutputAlteringEffects 
  };

  enum EEmitterOverwrite {
    EEO_Auto ,
    EEO_SkillPawn ,
    EEO_PaintLocation 
  };

  enum EDirectionDamageMode {
    EDDM_Front ,
    EDDM_Rear 
  };

  enum EComboType {
    ECMT_None ,
    ECMT_Normal ,
    ECMT_Finisher ,
    ECMT_RogueOpener1 ,
    ECMT_RogueOpener2 ,
    ECMT_RogueOpener3 ,
    ECMT_RogueOpener4 ,
    ECMT_RogueOpener5 ,
    ECMT_RogueOpener6 ,
    ECMT_RogueOpener7 ,
    ECMT_RogueOpener8 ,
    ECMT_RogueOpener9 ,
    ECMT_RogueOpener10 ,
    ECMT_CasterOpener1 ,
    ECMT_CasterOpener2 ,
    ECMT_CasterOpener3 ,
    ECMT_CasterOpener4 ,
    ECMT_CasterOpener5 ,
    ECMT_CasterOpener6 ,
    ECMT_CasterOpener7 ,
    ECMT_CasterOpener8 ,
    ECMT_CasterOpener9 ,
    ECMT_CasterOpener10 ,
    ECMT_WarriorOpener1 ,
    ECMT_WarriorOpener2 ,
    ECMT_WarriorOpener3 ,
    ECMT_WarriorOpener4 ,
    ECMT_WarriorOpener5 ,
    ECMT_WarriorOpener6 ,
    ECMT_WarriorOpener7 ,
    ECMT_WarriorOpener8 ,
    ECMT_WarriorOpener9 ,
    ECMT_WarriorOpener10 
  };

  enum ECharacterStateHealthType {
    ECSTH_Physique ,
    ECSTH_Morale ,
    ECSTH_Concentration ,
    ECSTH_Health 
  };

  enum ECharacterStateType {
    ECST_Physique ,
    ECST_Morale ,
    ECST_Concentration 
  };

  enum ECharacterAttributeType {
    ECAT_Body ,
    ECAT_Mind ,
    ECAT_Focus 
  };

  enum EMagicType {
    EMT_Soul ,
    EMT_Rune ,
    EMT_Spirit ,
    EMT_None 
  };

  enum EAttackType {
    EAT_Melee ,
    EAT_Ranged ,
    EAT_Magic 
  };

  enum ESkillTarget {
    FST_None ,
    FST_Self ,
    FST_Ally ,
    FST_Enemy ,
    FST_Location 
  };

  enum ESkillClassification {
    ESC_None ,
    ESC_Heal ,
    ESC_Damage ,
    ESC_AttackSpeedBuff ,
    ESC_AttackSpeedDebuff ,
    ESC_DamageProtection ,
    ESC_SoulProtection ,
    ESC_SpiritProtection ,
    ESC_RuneProtection ,
    ESC_MeleeProtection ,
    ESC_RangedProtection ,
    ESC_MagicProtection ,
    ESC_PhysiqueBuff ,
    ESC_PhysiqueDebuff ,
    ESC_ConcentrationBuff ,
    ESC_ConcentrationDebuff ,
    ESC_MoraleBuff ,
    ESC_MoraleDebuff ,
    ESC_KnockDown ,
    ESC_Summon 
  };

  enum EWeaponCategory {
    EWC_None ,
    EWC_Melee ,
    EWC_Ranged ,
    EWC_Unarmed ,
    EWC_MeleeOrUnarmed 
  };

  enum eSBNetworkRoles {
    sbROLE_None ,
    sbROLE_Server ,
    sbROLE_Proxy ,
    sbROLE_DBProxy ,
    sbROLE_Client ,
    sbROLE_RelevantLod0 ,
    sbROLE_RelevantLod1 ,
    sbROLE_RelevantLod2 ,
    sbROLE_RelevantLod3 ,
    sbROLE_ServerLocal ,
    sbROLE_ClientLocal 
  };

  enum ERotationMode {
    ERM_Unchanged ,
    ERM_Facing ,
    ERM_FacingOpposite ,
    ERM_Random 
  };

  enum ETeleportMode {
    ETM_Free ,
    ETM_SkillUserToTargetFront ,
    ETM_SkillUserToTargetBehind ,
    ETM_TargetToSkillUserFront ,
    ETM_TargetToSkillUserBehind ,
    ETM_SkillUserToTargetLocation 
  };

  enum EShareType {
    ESHT_ShareDivide ,
    ESHT_ShareReturn 
  };

  enum EShareMode {
    ESHM_ApplicantToTarget ,
    ESHM_TargetToApplicant ,
    ESHM_Both 
  };

  enum EReturnReflectMode {
    ERRM_Return ,
    ERRM_Reflect 
  };

  enum EValueMode {
    EVM_Absolute ,
    EVM_Relative 
  };

  enum EAlterEffectMode {
    EAM_Input ,
    EAM_Output 
  };

  enum EDuffMagicType {
    EDMT_Soul ,
    EDMT_Rune ,
    EDMT_Spirit ,
    EDMT_None ,
    EDMT_All 
  };

  enum EDuffAttackType {
    EDAT_Melee ,
    EDAT_Ranged ,
    EDAT_Magic ,
    EDAT_All 
  };

  enum EEffectType {
    EET_Damage ,
    EET_Heal ,
    EET_Physique ,
    EET_Morale ,
    EET_Concentration ,
    EET_D1 ,
    EET_Body ,
    EET_Mind ,
    EET_Focus ,
    EET_D2 ,
    EET_PhysiqueRegen ,
    EET_MoraleRegen ,
    EET_ConcentrationRegen ,
    EET_HealthRegen ,
    EET_D3 ,
    EET_PhysiqueDegen ,
    EET_MoraleDegen ,
    EET_ConcentrationDegen ,
    EET_D4 ,
    EET_PePRank ,
    EET_D5 ,
    EET_D6 ,
    EET_MaxHealth ,
    EET_AttackSpeed ,
    EET_MeleeResistance ,
    EET_RangedResistance ,
    EET_MagicResistance ,
    EET_SoulAffinity ,
    EET_RuneAffinity ,
    EET_SpiritAffinity ,
    EET_MovementSpeed ,
    EET_All ,
    EET_None 
  };

  enum ETargetSortingMethod {
    ETSM_Aimed ,
    ETSM_Vicinity ,
    ETSM_Random 
  };

  enum ETargetMode {
    ETM_Never ,
    ETM_Auto ,
    ETM_RangeCheck 
  };

  enum EDuffPriority {
    EDP_Lowest ,
    EDP_Low ,
    EDP_Normal ,
    EDP_High ,
    EDP_Highest 
  };

  enum EStackType {
    EST_Disabled ,
    EST_ExposeMelee ,
    EST_ExposeMagic ,
    EST_ExposeRanged ,
    EST_InfusedMelee ,
    EST_InfusedMagic ,
    EST_InfusedRanged ,
    EST_ResistantMelee ,
    EST_ResistantMagic ,
    EST_ResistantRanged ,
    EST_Immune ,
    EST_ReturnMelee ,
    EST_ReturnMagic ,
    EST_ReturnRanged ,
    EST_ReflectMelee ,
    EST_Burning ,
    EST_Haunted ,
    EST_Doom ,
    EST_Scared ,
    EST_Distracted ,
    EST_Crippled ,
    EST_Dazed ,
    EST_Hamstring ,
    EST_Paralysed ,
    EST_Evasive ,
    EST_SteadFast ,
    EST_Nightmare ,
    EST_LifeTap ,
    EST_Fury ,
    EST_Wound ,
    EST_Shock ,
    EST_Backfire ,
    EST_Acid ,
    EST_Corrupted ,
    EST_Cursed ,
    EST_Decay ,
    EST_BloodLink ,
    EST_Formation ,
    EST_ReflectMagic ,
    EST_ReflectRanged ,
    EST_EnhancedBody ,
    EST_EnhancedMind ,
    EST_EnhancedFocus ,
    EST_DiminishedBody ,
    EST_DiminishedMind ,
    EST_DiminishedFocus ,
    EST_EnhancedRune ,
    EST_EnhancedSpirit ,
    EST_EnhancedSoul ,
    EST_DiminishedRune ,
    EST_DiminishedSpirit ,
    EST_DiminishedSoul ,
    EST_Flame ,
    EST_BloodFury ,
    EST_Poison ,
    EST_CorrodedResistance ,
    EST_TaintedAffinities ,
    EST_DecayedAttributes ,
    EST_WarriorOpener1 ,
    EST_WarriorOpener2 ,
    EST_WarriorOpener3 ,
    EST_CasterOpener1 ,
    EST_CasterOpener2 ,
    EST_CasterOpener3 ,
    EST_RogueOpener1 ,
    EST_RogueOpener2 ,
    EST_RogueOpener3 ,
    EST_Dispirited ,
    EST_Judge ,
    EST_Wrath ,
    EST_Disconcerted ,
    EST_Chosen ,
    EST_Venom ,
    EST_Incubate ,
    EST_Infest ,
    EST_TempestTouch ,
    EST_BS_Selfbuff ,
    EST_BS_Squires_grasp ,
    EST_BS_Squires_aura ,
    EST_BS_Man_Outlook ,
    EST_BS_Man_Shield ,
    EST_BS_Knight_Bandage ,
    EST_BS_Knight_Pugnac ,
    EST_BS_Knight_Rage ,
    EST_BS_Knight_Boost ,
    EST_BS_Knight_Supp ,
    EST_BS_Comm_Mind ,
    EST_Consumable_1 ,
    EST_Consumable_2 ,
    EST_Consumable_3 ,
    EST_None 
  };

  enum EDuffCondition {
    EDC_OnHitBy ,
    EDC_OnHitWith ,
    EDC_OnMissWith ,
    EDC_OnSheatheWeapon ,
    EDC_OnDrawWeapon ,
    EDC_OnMove ,
    EDC_OnDeath ,
    EDC_OnUnshift ,
    EDC_NoCondition 
  };

  enum EVSSource {
    EVSS_TriggerPawn ,
    EVSS_TargetPawn ,
    EVSS_TriggerMinusTarget ,
    EVSS_TargetMinusTrigger 
  };

  enum EVSCharacterStatistic {
    EVSCS_Body ,
    EVSCS_Mind ,
    EVSCS_Focus ,
    EVSCS_Physique ,
    EVSCS_Morale ,
    EVSCS_Concentration ,
    EVSCS_FameLevel ,
    EVSCS_PePRank ,
    EVSCS_RuneAffinity ,
    EVSCS_SpiritAffinity ,
    EVSCS_SoulAffinity ,
    EVSCS_MeleeResistance ,
    EVSCS_RangedResistance ,
    EVSCS_MagicResistance ,
    EVSCS_MaxHealth ,
    EVSCS_PhysiqueRegen ,
    EVSCS_PhysiqueDegen ,
    EVSCS_MoraleRegen ,
    EVSCS_MoraleDegen ,
    EVSCS_ConcentrationRegen ,
    EVSCS_ConcentrationDegen ,
    EVSCS_HealthRegen ,
    EVSCS_AttackSpeed ,
    EVSCS_MovementSpeed ,
    EVSCS_AffinitySum ,
    EVSCS_StateSum ,
    EVSCS_AttributeSum ,
    EVSCS_ResistanceSum ,
    EVSCS_Health 
  };
  
  //==============================================================================
  // From Base_Controller in SBBase.u
  //==============================================================================
  enum EGroupIDs {
	EGroupIDs_RESERVED_0 ,
	GID_CLIENT ,
	GID_RELEVANT ,
	EGroupIDs_RESERVED_3 ,
	GID_SCENERY ,
	EGroupIDs_RESERVED_5 ,
	EGroupIDs_RESERVED_6 ,
	EGroupIDs_RESERVED_7 ,
	GID_TEAM ,
	EGroupIDs_RESERVED_9 ,
	EGroupIDs_RESERVED_10 ,
	EGroupIDs_RESERVED_11 ,
	EGroupIDs_RESERVED_12 ,
	EGroupIDs_RESERVED_13 ,
	EGroupIDs_RESERVED_14 ,
	EGroupIDs_RESERVED_15 ,
	GID_FRIENDS ,
	EGroupIDs_RESERVED_17 ,
	EGroupIDs_RESERVED_18 ,
	EGroupIDs_RESERVED_19 ,
	EGroupIDs_RESERVED_20 ,
	EGroupIDs_RESERVED_21 ,
	EGroupIDs_RESERVED_22 ,
	EGroupIDs_RESERVED_23 ,
	EGroupIDs_RESERVED_24 ,
	EGroupIDs_RESERVED_25 ,
	EGroupIDs_RESERVED_26 ,
	EGroupIDs_RESERVED_27 ,
	EGroupIDs_RESERVED_28 ,
	EGroupIDs_RESERVED_29 ,
	EGroupIDs_RESERVED_30 ,
	EGroupIDs_RESERVED_31 ,
	GID_GUILD ,
	EGroupIDs_RESERVED_33 ,
	EGroupIDs_RESERVED_34 ,
	EGroupIDs_RESERVED_35 ,
	EGroupIDs_RESERVED_36 ,
	EGroupIDs_RESERVED_37 ,
	EGroupIDs_RESERVED_38 ,
	EGroupIDs_RESERVED_39 ,
	EGroupIDs_RESERVED_40 ,
	EGroupIDs_RESERVED_41 ,
	EGroupIDs_RESERVED_42 ,
	EGroupIDs_RESERVED_43 ,
	EGroupIDs_RESERVED_44 ,
	EGroupIDs_RESERVED_45 ,
	EGroupIDs_RESERVED_46 ,
	EGroupIDs_RESERVED_47 ,
	EGroupIDs_RESERVED_48 ,
	EGroupIDs_RESERVED_49 ,
	EGroupIDs_RESERVED_50 ,
	EGroupIDs_RESERVED_51 ,
	EGroupIDs_RESERVED_52 ,
	EGroupIDs_RESERVED_53 ,
	EGroupIDs_RESERVED_54 ,
	EGroupIDs_RESERVED_55 ,
	EGroupIDs_RESERVED_56 ,
	EGroupIDs_RESERVED_57 ,
	EGroupIDs_RESERVED_58 ,
	EGroupIDs_RESERVED_59 ,
	EGroupIDs_RESERVED_60 ,
	EGroupIDs_RESERVED_61 ,
	EGroupIDs_RESERVED_62 ,
	EGroupIDs_RESERVED_63 ,
	GID_QUERY ,
	EGroupIDs_RESERVED_65 ,
	EGroupIDs_RESERVED_66 ,
	EGroupIDs_RESERVED_67 ,
	EGroupIDs_RESERVED_68 ,
	EGroupIDs_RESERVED_69 ,
	EGroupIDs_RESERVED_70 ,
	EGroupIDs_RESERVED_71 ,
	EGroupIDs_RESERVED_72 ,
	EGroupIDs_RESERVED_73 ,
	EGroupIDs_RESERVED_74 ,
	EGroupIDs_RESERVED_75 ,
	EGroupIDs_RESERVED_76 ,
	EGroupIDs_RESERVED_77 ,
	EGroupIDs_RESERVED_78 ,
	EGroupIDs_RESERVED_79 ,
	EGroupIDs_RESERVED_80 ,
	EGroupIDs_RESERVED_81 ,
	EGroupIDs_RESERVED_82 ,
	EGroupIDs_RESERVED_83 ,
	EGroupIDs_RESERVED_84 ,
	EGroupIDs_RESERVED_85 ,
	EGroupIDs_RESERVED_86 ,
	EGroupIDs_RESERVED_87 ,
	EGroupIDs_RESERVED_88 ,
	EGroupIDs_RESERVED_89 ,
	EGroupIDs_RESERVED_90 ,
	EGroupIDs_RESERVED_91 ,
	EGroupIDs_RESERVED_92 ,
	EGroupIDs_RESERVED_93 ,
	EGroupIDs_RESERVED_94 ,
	EGroupIDs_RESERVED_95 ,
	EGroupIDs_RESERVED_96 ,
	EGroupIDs_RESERVED_97 ,
	EGroupIDs_RESERVED_98 ,
	EGroupIDs_RESERVED_99 ,
	EGroupIDs_RESERVED_100 ,
	EGroupIDs_RESERVED_101 ,
	EGroupIDs_RESERVED_102 ,
	EGroupIDs_RESERVED_103 ,
	EGroupIDs_RESERVED_104 ,
	EGroupIDs_RESERVED_105 ,
	EGroupIDs_RESERVED_106 ,
	EGroupIDs_RESERVED_107 ,
	EGroupIDs_RESERVED_108 ,
	EGroupIDs_RESERVED_109 ,
	EGroupIDs_RESERVED_110 ,
	EGroupIDs_RESERVED_111 ,
	EGroupIDs_RESERVED_112 ,
	EGroupIDs_RESERVED_113 ,
	EGroupIDs_RESERVED_114 ,
	EGroupIDs_RESERVED_115 ,
	EGroupIDs_RESERVED_116 ,
	EGroupIDs_RESERVED_117 ,
	EGroupIDs_RESERVED_118 ,
	EGroupIDs_RESERVED_119 ,
	EGroupIDs_RESERVED_120 ,
	EGroupIDs_RESERVED_121 ,
	EGroupIDs_RESERVED_122 ,
	EGroupIDs_RESERVED_123 ,
	EGroupIDs_RESERVED_124 ,
	EGroupIDs_RESERVED_125 ,
	EGroupIDs_RESERVED_126 ,
	EGroupIDs_RESERVED_127 ,
	GID_SERVER
  };
  
//==============================================================================
// From SBClock in SBBase.u
//==============================================================================  
enum EDayTime {
	EDT_Night ,
	EDT_Morning ,
	EDT_Afternoon ,
	EDT_Evening 
  };

//==============================================================================
// From SBWorld in SBBase.u
//==============================================================================  
enum eZoneWorldTypes {
	eZoneWorldTypes_RESERVED_0 ,
	ZWT_PERSISTENT ,
	ZWT_INSTANCED ,
	eZoneWorldTypes_RESERVED_3 ,
	ZWT_SUBINSTANCED 
  };

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