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ValooFX edited this page Mar 10, 2015
·
15 revisions
enum eLoginRequestResult {
LRR_NONE ,
LRR_INVALID_REVISION ,
LRR_INVALID_USERNAME ,
LRR_INVALID_PASSWORD ,
LRR_AUTHENTICATE_FAILED ,
LRR_LOGIN_ADD_FAILED ,
LRR_LOGIN_CONNECT_FAILED ,
LRR_INVALID_ACTIVE_CODE ,
LRR_BANNED_ACCOUNT ,
LRR_SUSPENDED_ACCOUNT ,
LRR_DISABLED_ACCOUNT
}
enum ECamOrientation {
CAMORIENT_None = 0,
CAMORIENT_LookAtActor = 1,
CAMORIENT_FacePath = 2,
CAMORIENT_Interpolate = 3,
CAMORIENT_Dolly = 4
}
enum EPawnStates {
PS_NONE ,
PS_ALIVE ,
PS_DEAD
}
enum EquipmentSlot {
ES_CHEST ,
ES_LEFTGLOVE ,
ES_RIGHTGLOVE ,
ES_PANTS ,
ES_SHOES ,
ES_HELMET ,
ES_HELMETDETAIL ,
ES_RIGHTSHOULDER ,
ES_RIGHTSHOULDERDETAIL ,
ES_LEFTSHOULDER ,
ES_LEFTSHOULDERDETAIL ,
ES_RIGHTGAUNTLET ,
ES_LEFTGAUNTLET ,
ES_CHESTARMOUR ,
ES_CHESTARMOURDETAIL ,
ES_BELT ,
ES_LEFTTHIGH ,
ES_LEFTSHIN ,
ES_MELEEWEAPON ,
ES_RANGEDWEAPON ,
ES_LEFTRING ,
ES_RIGHTRING ,
ES_NECKLACE ,
ES_SHIELD ,
ES_RIGHTTHIGH ,
ES_RIGHTSHIN ,
ES_SLOTCOUNT ,
ES_NO_SLOT
}
enum EItemType {
IT_BodySlot ,
IT_JewelryRing ,
IT_JewelryNecklace ,
IT_JewelryQualityToken ,
IT_WeaponQualityToken ,
IT_SkillToken ,
IT_QuestItem ,
IT_Trophy ,
IT_ContainerSuitBag ,
IT_ContainerExtraInventory ,
IT_Resource ,
IT_WeaponOneHanded ,
IT_WeaponDoublehanded ,
IT_WeaponDualWielding ,
IT_WeaponRanged ,
IT_WeaponShield ,
IT_ArmorHeadGear ,
IT_ArmorLeftShoulder ,
IT_ArmorRightShoulder ,
IT_ArmorLeftGauntlet ,
IT_ArmorRightGauntlet ,
IT_ArmorChest ,
IT_ArmorBelt ,
IT_ArmorLeftThigh ,
IT_ArmorLeftShin ,
IT_ClothChest ,
IT_ClothLeftGlove ,
IT_ClothRightGlove ,
IT_ClothPants ,
IT_ClothShoes ,
IT_MiscellaneousTickets ,
IT_MiscellaneousKey ,
IT_MiscellaneousLabyrinthKey ,
IT_Recipe ,
IT_ArmorRightThigh ,
IT_ArmorRightShin ,
IT_ItemToken ,
IT_Consumable ,
IT_Broken
}
enum EItemRarity {
IR_Trash ,
IR_Resource ,
IR_Common ,
IR_Uncommon ,
IR_Rare ,
IR_Ancestral ,
IR_Mumian
}
enum EItemChangeNotification {
ICN_Added ,
ICN_Removed ,
ICN_RemovedByType ,
ICN_Moved ,
ICN_Swapped ,
ICN_Stacked ,
ICN_Used ,
ICN_Split ,
ICN_Painted ,
ICN_Attuned
}
enum ENPC_Category {
ENPC_Human ,
ENPC_Wildlife ,
ENPC_Boss
}
enum EItemLocationType {
ILT_Unknown ,
ILT_Inventory ,
ILT_Equipment , //equip and place in slot
ILT_BodySlot , //equip but dont place (visual, probably for NPC's), in World_Login it's the other way round o_O?
ILT_Item ,
ILT_Mail ,
ILT_Auction ,
ILT_Skill ,
ILT_Trade ,
ILT_BodySlotInventory ,
ILT_SendMail ,
ILT_ShopBuy ,
ILT_ShopSell ,
ILT_ShopPaint ,
ILT_ShopCrafting
}
enum EContentEmote {
ECE_None = 0,
ECE_wave = 1,
ECE_salute = 2,
ECE_great = 3,
ECE_lol = 4,
ECE_huh = 5,
ECE_dance = 6,
ECE_enemies = 7,
ECE_getready = 8,
ECE_charge = 9,
ECE_attack = 10,
ECE_retreat = 11,
ECE_follow = 12,
ECE_wait = 13,
ECE_comeon = 14,
ECE_assistance = 15,
ECE_overhere = 16,
ECE_backoff = 17,
ECE_north = 18,
ECE_east = 19,
ECE_west = 20,
ECE_south = 21,
ECE_flank = 22,
ECE_goround = 23,
ECE_no = 24,
ECE_yes = 25,
ECE_greet = 26,
ECE_bye = 27,
ECE_thanks = 28,
ECE_pony = 29,
ECE_pwnie = 30,
ECE_trade = 31,
ECE_excuse = 32,
ECE_waitup = 33,
ECE_veto = 34,
ECE_sarcasm = 35,
ECE_hey = 36,
ECE_oldskool = 37,
ECE_outfit = 38,
ECE_fashionpolice = 39,
ECE_jazz = 40,
ECE_clap = 41,
ECE_kiss = 42,
ECE_sigh = 43,
ECE_bored = 44,
ECE_pain = 45,
ECE_pst = 46,
ECE_angry = 47,
ECE_cry = 48,
ECE_maniacal = 49,
ECE_laugh = 50,
ECE_cough = 51,
ECE_cheer = 52,
ECE_whistlehappy = 53,
ECE_whistleattention = 54,
ECE_whistlemusic = 55,
ECE_whistlenote = 56,
ECE_ahh = 57,
ECE_gasp = 58,
ECE_stretch = 59,
ECE_huf = 60,
ECE_bah = 61,
ECE_oracle = 62,
ECE_battle = 63,
ECE_praise = 64,
ECE_mock = 65,
ECE_attention = 66,
ECE_death = 67,
ECE_stop = 68,
ECE_admireroom = 69,
ECE_victory = 70,
ECE_survive = 71,
ECE_again = 72,
ECE_try = 73,
ECE_letsgo = 74,
ECE_rtfm = 75,
ECE_unique = 76
}
Additional Enums:
//==============================================================================
// FSkill_Enums
//==============================================================================
class FSkill_Enums extends Object
native
dependsOn()
;
enum ESkillReticuleSet {
ESRS_NoReticule ,
ESRS_Melee_ShortRangeFront ,
ESRS_Melee_AOE_Base ,
ESRS_Melee_Backstab ,
ESRS_Magic_ShortRangeFront ,
ESRS_Magic_Cone ,
ESRS_Magic_AOE_Base ,
ESRS_Magic_PaintLocation ,
ESRS_Ranged_PaintLocation ,
ESRS_Melee_Self ,
ESRS_Magic_Self
};
enum EScrollingCombatTextType {
ESCT_None ,
ESCT_InputDamage ,
ESCT_OutputDamage ,
ESCT_InputPhysique ,
ESCT_OutputPhysique ,
ESCT_InputMorale ,
ESCT_OutputMorale ,
ESCT_InputConcentration ,
ESCT_OutputConcentration ,
ESCT_InputHeal ,
ESCT_OutputHeal ,
ESCT_InputDuffApply ,
ESCT_OutputDuffApply ,
ESCT_OutputMiss ,
ESCT_OutputImmune ,
ESCT_OutputEvade ,
ESCT_PetError ,
ESCT_PetStandard
};
enum ETargetingBase {
ETB_TriggerPawn ,
ETB_SkillPawn
};
enum ECondEvTarget {
ECET_DuffPawn ,
ECET_ConditionTriggerPawn ,
ECET_OriginPawn ,
ECET_TargetPawns
};
enum ESkillEffectCategory {
ESEC_Player ,
ESEC_NPC ,
ESEC_Event ,
ESEC_Item ,
ESEC_PlayerAV ,
ESEC_NPCAV ,
ESEC_EventAV ,
ESEC_ItemAV ,
ESEC_NPCTypeAV ,
ESEC_Misc ,
ESEC_Test ,
ESEC_TestAV
};
enum ESkillCategory {
ESC_Player ,
ESC_NPC ,
ESC_Event ,
ESC_Item ,
ESC_Test ,
ESC_Combo
};
enum ESkillTokenEffect {
SSE_None ,
SSE_Target_MaxTargets ,
SSE_Target_PaintLocationMinDistance ,
SSE_Target_PaintLocationMaxDistance ,
SSE_Target_MaxRadius ,
SSE_Damage_RearFactor ,
SSE_Damage_AbsoluteMinimum ,
SSE_Damage_AbsoluteMaximum ,
SSE_Damage_ConstantMinimum ,
SSE_Damage_ConstantMaximum ,
SSE_Damage_CharStatMinimumMultiplier ,
SSE_Damage_CharStatMaximumMultiplier ,
SSE_Damage_TargetCountMinimumMultiplier ,
SSE_Damage_TargetCountMaximumMultiplier ,
SSE_Health_AbsoluteMinimum ,
SSE_Health_AbsoluteMaximum ,
SSE_Health_ConstantMinimum ,
SSE_Health_ConstantMaximum ,
SSE_Health_CharStatMinimumMultiplier ,
SSE_Health_CharStatMaximumMultiplier ,
SSE_Health_TargetCountMinimumMultiplier ,
SSE_Health_TargetCountMaximumMultiplier ,
SSE_StatePhysique_AbsoluteMinimum ,
SSE_StatePhysique_AbsoluteMaximum ,
SSE_StatePhysique_ConstantMinimum ,
SSE_StatePhysique_ConstantMaximum ,
SSE_StatePhysique_CharStatMinimumMultiplier ,
SSE_StatePhysique_CharStatMaximumMultiplier ,
SSE_StatePhysique_TargetCountMinimumMultiplier ,
SSE_StatePhysique_TargetCountMaximumMultiplier ,
SSE_StateMorale_AbsoluteMinimum ,
SSE_StateMorale_AbsoluteMaximum ,
SSE_StateMorale_ConstantMinimum ,
SSE_StateMorale_ConstantMaximum ,
SSE_StateMorale_CharStatMinimumMultiplier ,
SSE_StateMorale_CharStatMaximumMultiplier ,
SSE_StateMorale_TargetCountMinimumMultiplier ,
SSE_StateMorale_TargetCountMaximumMultiplier ,
SSE_StateConcentration_AbsoluteMinimum ,
SSE_StateConcentration_AbsoluteMaximum ,
SSE_StateConcentration_ConstantMinimum ,
SSE_StateConcentration_ConstantMaximum ,
SSE_StateConcentration_CharStatMinimumMultiplier ,
SSE_StateConcentration_CharStatMaximumMultiplier ,
SSE_StateConcentration_TargetCountMinimumMultiplier ,
SSE_StateConcentration_TargetCountMaximumMultiplier ,
SSE_AttributeBody_AbsoluteMinimum ,
SSE_AttributeBody_AbsoluteMaximum ,
SSE_AttributeBody_ConstantMinimum ,
SSE_AttributeBody_ConstantMaximum ,
SSE_AttributeBody_CharStatMinimumMultiplier ,
SSE_AttributeBody_CharStatMaximumMultiplier ,
SSE_AttributeBody_TargetCountMinimumMultiplier ,
SSE_AttributeBody_TargetCountMaximumMultiplier ,
SSE_AttributeMind_AbsoluteMinimum ,
SSE_AttributeMind_AbsoluteMaximum ,
SSE_AttributeMind_ConstantMinimum ,
SSE_AttributeMind_ConstantMaximum ,
SSE_AttributeMind_CharStatMinimumMultiplier ,
SSE_AttributeMind_CharStatMaximumMultiplier ,
SSE_AttributeMind_TargetCountMinimumMultiplier ,
SSE_AttributeMind_TargetCountMaximumMultiplier ,
SSE_AttributeFocus_AbsoluteMinimum ,
SSE_AttributeFocus_AbsoluteMaximum ,
SSE_AttributeFocus_ConstantMinimum ,
SSE_AttributeFocus_ConstantMaximum ,
SSE_AttributeFocus_CharStatMinimumMultiplier ,
SSE_AttributeFocus_CharStatMaximumMultiplier ,
SSE_AttributeFocus_TargetCountMinimumMultiplier ,
SSE_AttributeFocus_TargetCountMaximumMultiplier ,
SSE_ResistanceMelee_AbsoluteMinimum ,
SSE_ResistanceMelee_AbsoluteMaximum ,
SSE_ResistanceMelee_ConstantMinimum ,
SSE_ResistanceMelee_ConstantMaximum ,
SSE_ResistanceMelee_CharStatMinimumMultiplier ,
SSE_ResistanceMelee_CharStatMaximumMultiplier ,
SSE_ResistanceMelee_TargetCountMinimumMultiplier ,
SSE_ResistanceMelee_TargetCountMaximumMultiplier ,
SSE_ResistanceRanged_AbsoluteMinimum ,
SSE_ResistanceRanged_AbsoluteMaximum ,
SSE_ResistanceRanged_ConstantMinimum ,
SSE_ResistanceRanged_ConstantMaximum ,
SSE_ResistanceRanged_CharStatMinimumMultiplier ,
SSE_ResistanceRanged_CharStatMaximumMultiplier ,
SSE_ResistanceRanged_TargetCountMinimumMultiplier ,
SSE_ResistanceRanged_TargetCountMaximumMultiplier ,
SSE_ResistanceMagic_AbsoluteMinimum ,
SSE_ResistanceMagic_AbsoluteMaximum ,
SSE_ResistanceMagic_ConstantMinimum ,
SSE_ResistanceMagic_ConstantMaximum ,
SSE_ResistanceMagic_CharStatMinimumMultiplier ,
SSE_ResistanceMagic_CharStatMaximumMultiplier ,
SSE_ResistanceMagic_TargetCountMinimumMultiplier ,
SSE_ResistanceMagic_TargetCountMaximumMultiplier ,
SSE_AffinitySoul_AbsoluteMinimum ,
SSE_AffinitySoul_AbsoluteMaximum ,
SSE_AffinitySoul_ConstantMinimum ,
SSE_AffinitySoul_ConstantMaximum ,
SSE_AffinitySoul_CharStatMinimumMultiplier ,
SSE_AffinitySoul_CharStatMaximumMultiplier ,
SSE_AffinitySoul_TargetCountMinimumMultiplier ,
SSE_AffinitySoul_TargetCountMaximumMultiplier ,
SSE_AffinityRune_AbsoluteMinimum ,
SSE_AffinityRune_AbsoluteMaximum ,
SSE_AffinityRune_ConstantMinimum ,
SSE_AffinityRune_ConstantMaximum ,
SSE_AffinityRune_CharStatMinimumMultiplier ,
SSE_AffinityRune_CharStatMaximumMultiplier ,
SSE_AffinityRune_TargetCountMinimumMultiplier ,
SSE_AffinityRune_TargetCountMaximumMultiplier ,
SSE_AffinitySpirit_AbsoluteMinimum ,
SSE_AffinitySpirit_AbsoluteMaximum ,
SSE_AffinitySpirit_ConstantMinimum ,
SSE_AffinitySpirit_ConstantMaximum ,
SSE_AffinitySpirit_CharStatMinimumMultiplier ,
SSE_AffinitySpirit_CharStatMaximumMultiplier ,
SSE_AffinitySpirit_TargetCountMinimumMultiplier ,
SSE_AffinitySpirit_TargetCountMaximumMultiplier ,
SSE_EventDuff_Duration ,
SSE_ReturnReflect_Multiplier ,
SSE_Misc_Cooldown ,
SSE_Chain_MaxJumps ,
SSE_EnhanceHealingInputAlteringEffects ,
SSE_EnhanceHealingOutputAlteringEffects ,
SSE_EnhanceDamageInputAlteringEffects ,
SSE_EnhanceDamageOutputAlteringEffects ,
SSE_EnhancePhysiqueInputAlteringEffects ,
SSE_EnhancePhysiqueOutputAlteringEffects ,
SSE_EnhanceMoraleInputAlteringEffects ,
SSE_EnhanceMoraleOutputAlteringEffects ,
SSE_EnhanceConcentrationInputAlteringEffects ,
SSE_EnhanceConcentrationOutputAlteringEffects ,
SSE_EnhanceAllStateInputAlteringEffects ,
SSE_EnhanceAllStateOutputAlteringEffects
};
enum EEmitterOverwrite {
EEO_Auto ,
EEO_SkillPawn ,
EEO_PaintLocation
};
enum EDirectionDamageMode {
EDDM_Front ,
EDDM_Rear
};
enum EComboType {
ECMT_None ,
ECMT_Normal ,
ECMT_Finisher ,
ECMT_RogueOpener1 ,
ECMT_RogueOpener2 ,
ECMT_RogueOpener3 ,
ECMT_RogueOpener4 ,
ECMT_RogueOpener5 ,
ECMT_RogueOpener6 ,
ECMT_RogueOpener7 ,
ECMT_RogueOpener8 ,
ECMT_RogueOpener9 ,
ECMT_RogueOpener10 ,
ECMT_CasterOpener1 ,
ECMT_CasterOpener2 ,
ECMT_CasterOpener3 ,
ECMT_CasterOpener4 ,
ECMT_CasterOpener5 ,
ECMT_CasterOpener6 ,
ECMT_CasterOpener7 ,
ECMT_CasterOpener8 ,
ECMT_CasterOpener9 ,
ECMT_CasterOpener10 ,
ECMT_WarriorOpener1 ,
ECMT_WarriorOpener2 ,
ECMT_WarriorOpener3 ,
ECMT_WarriorOpener4 ,
ECMT_WarriorOpener5 ,
ECMT_WarriorOpener6 ,
ECMT_WarriorOpener7 ,
ECMT_WarriorOpener8 ,
ECMT_WarriorOpener9 ,
ECMT_WarriorOpener10
};
enum ECharacterStateHealthType {
ECSTH_Physique ,
ECSTH_Morale ,
ECSTH_Concentration ,
ECSTH_Health
};
enum ECharacterStateType {
ECST_Physique ,
ECST_Morale ,
ECST_Concentration
};
enum ECharacterAttributeType {
ECAT_Body ,
ECAT_Mind ,
ECAT_Focus
};
enum EMagicType {
EMT_Soul ,
EMT_Rune ,
EMT_Spirit ,
EMT_None
};
enum EAttackType {
EAT_Melee ,
EAT_Ranged ,
EAT_Magic
};
enum ESkillTarget {
FST_None ,
FST_Self ,
FST_Ally ,
FST_Enemy ,
FST_Location
};
enum ESkillClassification {
ESC_None ,
ESC_Heal ,
ESC_Damage ,
ESC_AttackSpeedBuff ,
ESC_AttackSpeedDebuff ,
ESC_DamageProtection ,
ESC_SoulProtection ,
ESC_SpiritProtection ,
ESC_RuneProtection ,
ESC_MeleeProtection ,
ESC_RangedProtection ,
ESC_MagicProtection ,
ESC_PhysiqueBuff ,
ESC_PhysiqueDebuff ,
ESC_ConcentrationBuff ,
ESC_ConcentrationDebuff ,
ESC_MoraleBuff ,
ESC_MoraleDebuff ,
ESC_KnockDown ,
ESC_Summon
};
enum EWeaponCategory {
EWC_None ,
EWC_Melee ,
EWC_Ranged ,
EWC_Unarmed ,
EWC_MeleeOrUnarmed
};
enum eSBNetworkRoles {
sbROLE_None ,
sbROLE_Server ,
sbROLE_Proxy ,
sbROLE_DBProxy ,
sbROLE_Client ,
sbROLE_RelevantLod0 ,
sbROLE_RelevantLod1 ,
sbROLE_RelevantLod2 ,
sbROLE_RelevantLod3 ,
sbROLE_ServerLocal ,
sbROLE_ClientLocal
};
enum ERotationMode {
ERM_Unchanged ,
ERM_Facing ,
ERM_FacingOpposite ,
ERM_Random
};
enum ETeleportMode {
ETM_Free ,
ETM_SkillUserToTargetFront ,
ETM_SkillUserToTargetBehind ,
ETM_TargetToSkillUserFront ,
ETM_TargetToSkillUserBehind ,
ETM_SkillUserToTargetLocation
};
enum EShareType {
ESHT_ShareDivide ,
ESHT_ShareReturn
};
enum EShareMode {
ESHM_ApplicantToTarget ,
ESHM_TargetToApplicant ,
ESHM_Both
};
enum EReturnReflectMode {
ERRM_Return ,
ERRM_Reflect
};
enum EValueMode {
EVM_Absolute ,
EVM_Relative
};
enum EAlterEffectMode {
EAM_Input ,
EAM_Output
};
enum EDuffMagicType {
EDMT_Soul ,
EDMT_Rune ,
EDMT_Spirit ,
EDMT_None ,
EDMT_All
};
enum EDuffAttackType {
EDAT_Melee ,
EDAT_Ranged ,
EDAT_Magic ,
EDAT_All
};
enum EEffectType {
EET_Damage ,
EET_Heal ,
EET_Physique ,
EET_Morale ,
EET_Concentration ,
EET_D1 ,
EET_Body ,
EET_Mind ,
EET_Focus ,
EET_D2 ,
EET_PhysiqueRegen ,
EET_MoraleRegen ,
EET_ConcentrationRegen ,
EET_HealthRegen ,
EET_D3 ,
EET_PhysiqueDegen ,
EET_MoraleDegen ,
EET_ConcentrationDegen ,
EET_D4 ,
EET_PePRank ,
EET_D5 ,
EET_D6 ,
EET_MaxHealth ,
EET_AttackSpeed ,
EET_MeleeResistance ,
EET_RangedResistance ,
EET_MagicResistance ,
EET_SoulAffinity ,
EET_RuneAffinity ,
EET_SpiritAffinity ,
EET_MovementSpeed ,
EET_All ,
EET_None
};
enum ETargetSortingMethod {
ETSM_Aimed ,
ETSM_Vicinity ,
ETSM_Random
};
enum ETargetMode {
ETM_Never ,
ETM_Auto ,
ETM_RangeCheck
};
enum EDuffPriority {
EDP_Lowest ,
EDP_Low ,
EDP_Normal ,
EDP_High ,
EDP_Highest
};
enum EStackType {
EST_Disabled ,
EST_ExposeMelee ,
EST_ExposeMagic ,
EST_ExposeRanged ,
EST_InfusedMelee ,
EST_InfusedMagic ,
EST_InfusedRanged ,
EST_ResistantMelee ,
EST_ResistantMagic ,
EST_ResistantRanged ,
EST_Immune ,
EST_ReturnMelee ,
EST_ReturnMagic ,
EST_ReturnRanged ,
EST_ReflectMelee ,
EST_Burning ,
EST_Haunted ,
EST_Doom ,
EST_Scared ,
EST_Distracted ,
EST_Crippled ,
EST_Dazed ,
EST_Hamstring ,
EST_Paralysed ,
EST_Evasive ,
EST_SteadFast ,
EST_Nightmare ,
EST_LifeTap ,
EST_Fury ,
EST_Wound ,
EST_Shock ,
EST_Backfire ,
EST_Acid ,
EST_Corrupted ,
EST_Cursed ,
EST_Decay ,
EST_BloodLink ,
EST_Formation ,
EST_ReflectMagic ,
EST_ReflectRanged ,
EST_EnhancedBody ,
EST_EnhancedMind ,
EST_EnhancedFocus ,
EST_DiminishedBody ,
EST_DiminishedMind ,
EST_DiminishedFocus ,
EST_EnhancedRune ,
EST_EnhancedSpirit ,
EST_EnhancedSoul ,
EST_DiminishedRune ,
EST_DiminishedSpirit ,
EST_DiminishedSoul ,
EST_Flame ,
EST_BloodFury ,
EST_Poison ,
EST_CorrodedResistance ,
EST_TaintedAffinities ,
EST_DecayedAttributes ,
EST_WarriorOpener1 ,
EST_WarriorOpener2 ,
EST_WarriorOpener3 ,
EST_CasterOpener1 ,
EST_CasterOpener2 ,
EST_CasterOpener3 ,
EST_RogueOpener1 ,
EST_RogueOpener2 ,
EST_RogueOpener3 ,
EST_Dispirited ,
EST_Judge ,
EST_Wrath ,
EST_Disconcerted ,
EST_Chosen ,
EST_Venom ,
EST_Incubate ,
EST_Infest ,
EST_TempestTouch ,
EST_BS_Selfbuff ,
EST_BS_Squires_grasp ,
EST_BS_Squires_aura ,
EST_BS_Man_Outlook ,
EST_BS_Man_Shield ,
EST_BS_Knight_Bandage ,
EST_BS_Knight_Pugnac ,
EST_BS_Knight_Rage ,
EST_BS_Knight_Boost ,
EST_BS_Knight_Supp ,
EST_BS_Comm_Mind ,
EST_Consumable_1 ,
EST_Consumable_2 ,
EST_Consumable_3 ,
EST_None
};
enum EDuffCondition {
EDC_OnHitBy ,
EDC_OnHitWith ,
EDC_OnMissWith ,
EDC_OnSheatheWeapon ,
EDC_OnDrawWeapon ,
EDC_OnMove ,
EDC_OnDeath ,
EDC_OnUnshift ,
EDC_NoCondition
};
enum EVSSource {
EVSS_TriggerPawn ,
EVSS_TargetPawn ,
EVSS_TriggerMinusTarget ,
EVSS_TargetMinusTrigger
};
enum EVSCharacterStatistic {
EVSCS_Body ,
EVSCS_Mind ,
EVSCS_Focus ,
EVSCS_Physique ,
EVSCS_Morale ,
EVSCS_Concentration ,
EVSCS_FameLevel ,
EVSCS_PePRank ,
EVSCS_RuneAffinity ,
EVSCS_SpiritAffinity ,
EVSCS_SoulAffinity ,
EVSCS_MeleeResistance ,
EVSCS_RangedResistance ,
EVSCS_MagicResistance ,
EVSCS_MaxHealth ,
EVSCS_PhysiqueRegen ,
EVSCS_PhysiqueDegen ,
EVSCS_MoraleRegen ,
EVSCS_MoraleDegen ,
EVSCS_ConcentrationRegen ,
EVSCS_ConcentrationDegen ,
EVSCS_HealthRegen ,
EVSCS_AttackSpeed ,
EVSCS_MovementSpeed ,
EVSCS_AffinitySum ,
EVSCS_StateSum ,
EVSCS_AttributeSum ,
EVSCS_ResistanceSum ,
EVSCS_Health
};
//==============================================================================
// From Base_Controller in SBBase.u
//==============================================================================
enum EGroupIDs {
EGroupIDs_RESERVED_0 ,
GID_CLIENT ,
GID_RELEVANT ,
EGroupIDs_RESERVED_3 ,
GID_SCENERY ,
EGroupIDs_RESERVED_5 ,
EGroupIDs_RESERVED_6 ,
EGroupIDs_RESERVED_7 ,
GID_TEAM ,
EGroupIDs_RESERVED_9 ,
EGroupIDs_RESERVED_10 ,
EGroupIDs_RESERVED_11 ,
EGroupIDs_RESERVED_12 ,
EGroupIDs_RESERVED_13 ,
EGroupIDs_RESERVED_14 ,
EGroupIDs_RESERVED_15 ,
GID_FRIENDS ,
EGroupIDs_RESERVED_17 ,
EGroupIDs_RESERVED_18 ,
EGroupIDs_RESERVED_19 ,
EGroupIDs_RESERVED_20 ,
EGroupIDs_RESERVED_21 ,
EGroupIDs_RESERVED_22 ,
EGroupIDs_RESERVED_23 ,
EGroupIDs_RESERVED_24 ,
EGroupIDs_RESERVED_25 ,
EGroupIDs_RESERVED_26 ,
EGroupIDs_RESERVED_27 ,
EGroupIDs_RESERVED_28 ,
EGroupIDs_RESERVED_29 ,
EGroupIDs_RESERVED_30 ,
EGroupIDs_RESERVED_31 ,
GID_GUILD ,
EGroupIDs_RESERVED_33 ,
EGroupIDs_RESERVED_34 ,
EGroupIDs_RESERVED_35 ,
EGroupIDs_RESERVED_36 ,
EGroupIDs_RESERVED_37 ,
EGroupIDs_RESERVED_38 ,
EGroupIDs_RESERVED_39 ,
EGroupIDs_RESERVED_40 ,
EGroupIDs_RESERVED_41 ,
EGroupIDs_RESERVED_42 ,
EGroupIDs_RESERVED_43 ,
EGroupIDs_RESERVED_44 ,
EGroupIDs_RESERVED_45 ,
EGroupIDs_RESERVED_46 ,
EGroupIDs_RESERVED_47 ,
EGroupIDs_RESERVED_48 ,
EGroupIDs_RESERVED_49 ,
EGroupIDs_RESERVED_50 ,
EGroupIDs_RESERVED_51 ,
EGroupIDs_RESERVED_52 ,
EGroupIDs_RESERVED_53 ,
EGroupIDs_RESERVED_54 ,
EGroupIDs_RESERVED_55 ,
EGroupIDs_RESERVED_56 ,
EGroupIDs_RESERVED_57 ,
EGroupIDs_RESERVED_58 ,
EGroupIDs_RESERVED_59 ,
EGroupIDs_RESERVED_60 ,
EGroupIDs_RESERVED_61 ,
EGroupIDs_RESERVED_62 ,
EGroupIDs_RESERVED_63 ,
GID_QUERY ,
EGroupIDs_RESERVED_65 ,
EGroupIDs_RESERVED_66 ,
EGroupIDs_RESERVED_67 ,
EGroupIDs_RESERVED_68 ,
EGroupIDs_RESERVED_69 ,
EGroupIDs_RESERVED_70 ,
EGroupIDs_RESERVED_71 ,
EGroupIDs_RESERVED_72 ,
EGroupIDs_RESERVED_73 ,
EGroupIDs_RESERVED_74 ,
EGroupIDs_RESERVED_75 ,
EGroupIDs_RESERVED_76 ,
EGroupIDs_RESERVED_77 ,
EGroupIDs_RESERVED_78 ,
EGroupIDs_RESERVED_79 ,
EGroupIDs_RESERVED_80 ,
EGroupIDs_RESERVED_81 ,
EGroupIDs_RESERVED_82 ,
EGroupIDs_RESERVED_83 ,
EGroupIDs_RESERVED_84 ,
EGroupIDs_RESERVED_85 ,
EGroupIDs_RESERVED_86 ,
EGroupIDs_RESERVED_87 ,
EGroupIDs_RESERVED_88 ,
EGroupIDs_RESERVED_89 ,
EGroupIDs_RESERVED_90 ,
EGroupIDs_RESERVED_91 ,
EGroupIDs_RESERVED_92 ,
EGroupIDs_RESERVED_93 ,
EGroupIDs_RESERVED_94 ,
EGroupIDs_RESERVED_95 ,
EGroupIDs_RESERVED_96 ,
EGroupIDs_RESERVED_97 ,
EGroupIDs_RESERVED_98 ,
EGroupIDs_RESERVED_99 ,
EGroupIDs_RESERVED_100 ,
EGroupIDs_RESERVED_101 ,
EGroupIDs_RESERVED_102 ,
EGroupIDs_RESERVED_103 ,
EGroupIDs_RESERVED_104 ,
EGroupIDs_RESERVED_105 ,
EGroupIDs_RESERVED_106 ,
EGroupIDs_RESERVED_107 ,
EGroupIDs_RESERVED_108 ,
EGroupIDs_RESERVED_109 ,
EGroupIDs_RESERVED_110 ,
EGroupIDs_RESERVED_111 ,
EGroupIDs_RESERVED_112 ,
EGroupIDs_RESERVED_113 ,
EGroupIDs_RESERVED_114 ,
EGroupIDs_RESERVED_115 ,
EGroupIDs_RESERVED_116 ,
EGroupIDs_RESERVED_117 ,
EGroupIDs_RESERVED_118 ,
EGroupIDs_RESERVED_119 ,
EGroupIDs_RESERVED_120 ,
EGroupIDs_RESERVED_121 ,
EGroupIDs_RESERVED_122 ,
EGroupIDs_RESERVED_123 ,
EGroupIDs_RESERVED_124 ,
EGroupIDs_RESERVED_125 ,
EGroupIDs_RESERVED_126 ,
EGroupIDs_RESERVED_127 ,
GID_SERVER
};
//==============================================================================
// From SBClock in SBBase.u
//==============================================================================
enum EDayTime {
EDT_Night ,
EDT_Morning ,
EDT_Afternoon ,
EDT_Evening
};
//==============================================================================
// From SBWorld in SBBase.u
//==============================================================================
enum eZoneWorldTypes {
eZoneWorldTypes_RESERVED_0 ,
ZWT_PERSISTENT ,
ZWT_INSTANCED ,
eZoneWorldTypes_RESERVED_3 ,
ZWT_SUBINSTANCED
};