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Spells
ValooFX edited this page Oct 8, 2014
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1 revision
struct C2S_GAME_SKILLS_CL2SV_EXECUTEINDEX {
int casterID
int skillBarIndex
FVector targetPosition
Rotator viewRotation
int targetID //-1 if none
float clientTime //Time since application start
}
struct S2C_GAME_SKILLS_SV2CL_ADDACTIVESKILL {
int skillID
DWORD unknown //probably float startTime, but seems to do nothing
float castTime
float castSpeed //also animation speed
DWORD unknown1
DWORD unknown2
DWORD unknown3
DWORD unknown4
}
struct S2R_GAME_PAWN_SV2CLREL_PLAYPAWNEFFECTDIRECT {
int relevanceID
int effectID
}