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ValooFX edited this page Oct 8, 2014 · 1 revision


struct C2S_GAME_SKILLS_CL2SV_EXECUTEINDEX {
  int casterID
  int skillBarIndex
  FVector targetPosition
  Rotator viewRotation
  int targetID //-1 if none
  float clientTime //Time since application start
}

struct S2C_GAME_SKILLS_SV2CL_ADDACTIVESKILL {
  int skillID
  DWORD unknown //probably float startTime, but seems to do nothing
  float castTime
  float castSpeed //also animation speed
  DWORD unknown1
  DWORD unknown2
  DWORD unknown3
  DWORD unknown4
}

struct S2R_GAME_PAWN_SV2CLREL_PLAYPAWNEFFECTDIRECT {
  int relevanceID
  int effectID
}

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