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Updated TiledInitialShaderProperties.cs to update opacities during runtime, and be more friendly to large, split meshes #24

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Commits on Dec 27, 2015

  1. Can now change meshes' opacities during runtime,

    Now works with large, split meshes,
    Added (probably too many) comments on line functionality
    Pater1 committed Dec 27, 2015
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