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Pull requests: Seanba/Tiled2Unity
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fixing the float parsing logic for edge colliders and polygoncolliders
#125
opened Aug 25, 2017 by
Gnumaru
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attach custom props from objecttypes.xml to generated collision layers
#61
opened Sep 20, 2016 by
uraniumanchor
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Updated TiledInitialShaderProperties.cs to update opacities during runtime, and be more friendly to large, split meshes
#24
opened Dec 27, 2015 by
Pater1
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